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include
falagard
CEGUIFalLayerSpecification.h
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/***********************************************************************
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filename: CEGUIFalLayerSpecification.h
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created: Mon Jun 13 2005
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author: Paul D Turner <paul@cegui.org.uk>
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIFalLayerSpecification_h_
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#define _CEGUIFalLayerSpecification_h_
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#include "falagard/CEGUIFalSectionSpecification.h"
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#include "CEGUIWindow.h"
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4251)
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#endif
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
LayerSpecification
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{
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public
:
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LayerSpecification
(uint priority);
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void
render(
Window
& srcWindow,
float
base_z,
const
ColourRect
* modcols = 0,
const
Rect
* clipper = 0,
bool
clipToDisplay =
false
)
const
;
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void
render(
Window
& srcWindow,
const
Rect
& baseRect,
float
base_z,
const
ColourRect
* modcols = 0,
const
Rect
* clipper = 0,
bool
clipToDisplay =
false
)
const
;
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void
addSectionSpecification(
const
SectionSpecification
& section);
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void
clearSectionSpecifications();
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uint getLayerPriority()
const
;
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// required to sort layers according to priority
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bool
operator<
(
const
LayerSpecification
& other)
const
;
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void
writeXMLToStream(
XMLSerializer
& xml_stream)
const
;
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private
:
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typedef
std::vector<SectionSpecification> SectionList;
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SectionList d_sections;
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uint d_layerPriority;
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};
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}
// End of CEGUI namespace section
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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#endif // end of guard _CEGUIFalLayerSpecification_h_
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