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TGAImageCodec
CEGUITGAImageCodec.h
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/***********************************************************************
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filename: CEGUITGAImageCodec.h
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created: 03/06/2006
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author: Olivier Delannoy
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purpose: This codec provide TGA image loading, it's the default
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codec
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUITGAImageCodec_h_
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#define _CEGUITGAImageCodec_h_
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#include "CEGUIImageCodec.h"
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#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
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# ifdef CEGUITGAIMAGECODEC_EXPORTS
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# define CEGUITGAIMAGECODEC_API __declspec(dllexport)
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# else
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# define CEGUITGAIMAGECODEC_API __declspec(dllimport)
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# endif
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#else
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# define CEGUITGAIMAGECODEC_API
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#endif
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namespace
CEGUI
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{
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class
CEGUITGAIMAGECODEC_API
TGAImageCodec
:
public
ImageCodec
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{
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struct
ImageTGA
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{
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int
channels;
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int
sizeX;
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int
sizeY;
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unsigned
char
*data;
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};
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static
void
flipImageTGA
(ImageTGA* img);
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static
ImageTGA*
loadTGA
(
const
unsigned
char
* buffer,
size_t
buffer_size);
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static
void
convertRGBToRGBA(ImageTGA* img);
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public
:
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TGAImageCodec
();
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~
TGAImageCodec
();
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// Took this code from http://www.gametutorials.com still ne
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// tImageTGA *LoadTGA(const char *filename)
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//
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// This is our cool function that loads the targa (TGA) file, then returns it's data.
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// This tutorial supports 16, 24 and 32 bit images, along with RLE compression.
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//
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//
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// Ben Humphrey (DigiBen)
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// Game Programmer
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// DigiBen@GameTutorials.com
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// Co-Web Host of www.GameTutorials.com
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Texture
* load(
const
RawDataContainer
& data,
Texture
* result);
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protected
:
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private
:
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUITGAImageCodec_h_
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