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directfbRenderer
directfb-texture.h
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/***********************************************************************
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filename: directfb-texture.cpp
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author: Keith Mok
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*************************************************************************/
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/***************************************************************************
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _directfbtexture_h_
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#define _directfbtexture_h_
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#include "CEGUIBase.h"
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#include "CEGUIRenderer.h"
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#include "CEGUITexture.h"
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#include "directfb-renderer.h"
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#include <list>
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
DirectfbTexture
:
public
Texture
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{
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private
:
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/*************************************************************************
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Friends (to allow construction and destruction)
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*************************************************************************/
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friend
Texture
*
DirectfbRenderer::createTexture
(
void
);
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friend
Texture
*
DirectfbRenderer::createTexture
(
const
String
& filename,
const
String
& resourceGroup);
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friend
Texture
*
DirectfbRenderer::createTexture
(
float
size);
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friend
void
DirectfbRenderer::destroyTexture
(
Texture
* texture);
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/*************************************************************************
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Construction & Destruction (by Renderer object only)
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*************************************************************************/
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DirectfbTexture
(
Renderer
* owner);
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virtual
~
DirectfbTexture
(
void
);
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public
:
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virtual
ushort
getWidth
(
void
)
const
{
return
d_width;}
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virtual
ushort
getHeight
(
void
)
const
{
return
d_height;}
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virtual
void
loadFromFile
(
const
String
& filename,
const
String
& resourceGroup);
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virtual
void
loadFromMemory
(
const
void
* buffPtr, uint buffWidth, uint buffHeight,
PixelFormat
pixelFormat);
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IDirectFBSurface*
getFBTexture
(
void
)
const
{
return
d_fbtexture;}
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void
setFBTextureSize
(uint size);
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private
:
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/*************************************************************************
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Implementation Data
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*************************************************************************/
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IDirectFBSurface* d_fbtexture;
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ushort d_width;
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ushort d_height;
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/*************************************************************************
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Implementation Functions
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*************************************************************************/
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// safely free directfb texture (can be called multiple times with no ill effect)
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void
freeFBTexture(
void
);
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _directfbtexture_h_
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