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cegui
include
CEGUICoordConverter.h
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/***********************************************************************
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filename: CEGUICoordConverter.h
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created: Sun Sep 18 2005
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author: Paul D Turner <paul@cegui.org.uk>
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUICoordConverter_h_
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#define _CEGUICoordConverter_h_
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#include "CEGUIUDim.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
CoordConverter
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{
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public
:
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static
float
windowToScreenX(
const
Window
& window,
const
UDim
& x);
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static
float
windowToScreenX(
const
Window
& window,
const
float
x);
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static
float
windowToScreenY(
const
Window
& window,
const
UDim
& y);
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111
static
float
windowToScreenY(
const
Window
& window,
const
float
y);
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128
static
Vector2
windowToScreen(
const
Window
& window,
const
UVector2
& vec);
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static
Vector2
windowToScreen(
const
Window
& window,
const
Vector2
& vec);
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static
Rect
windowToScreen(
const
Window
& window,
const
URect
& rect);
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static
Rect
windowToScreen(
const
Window
& window,
const
Rect
& rect);
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static
float
screenToWindowX(
const
Window
& window,
const
UDim
& x);
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static
float
screenToWindowX(
const
Window
& window,
const
float
x);
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static
float
screenToWindowY(
const
Window
& window,
const
UDim
& y);
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static
float
screenToWindowY(
const
Window
& window,
const
float
y);
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static
Vector2
screenToWindow(
const
Window
& window,
const
UVector2
& vec);
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static
Vector2
screenToWindow(
const
Window
& window,
const
Vector2
& vec);
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static
Rect
screenToWindow(
const
Window
& window,
const
URect
& rect);
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static
Rect
screenToWindow(
const
Window
& window,
const
Rect
& rect);
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private
:
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static
float
getBaseXValue(
const
Window
& window);
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static
float
getBaseYValue(
const
Window
& window);
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static
Vector2
getBaseValue(
const
Window
& window);
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUICoordConverter_h_
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