appendGeometry(const Vertex *const vbuff, uint vertex_count) | CEGUI::IrrlichtGeometryBuffer | virtual |
appendVertex(const Vertex &vertex) | CEGUI::IrrlichtGeometryBuffer | virtual |
BatchInfo typedef | CEGUI::IrrlichtGeometryBuffer | protected |
BatchList typedef | CEGUI::IrrlichtGeometryBuffer | protected |
d_activeTexture | CEGUI::IrrlichtGeometryBuffer | protected |
d_batches | CEGUI::IrrlichtGeometryBuffer | protected |
d_clipRect | CEGUI::IrrlichtGeometryBuffer | protected |
d_driver | CEGUI::IrrlichtGeometryBuffer | protected |
d_effect | CEGUI::IrrlichtGeometryBuffer | protected |
d_indices | CEGUI::IrrlichtGeometryBuffer | protected |
d_material | CEGUI::IrrlichtGeometryBuffer | mutableprotected |
d_matrix | CEGUI::IrrlichtGeometryBuffer | mutableprotected |
d_matrixValid | CEGUI::IrrlichtGeometryBuffer | mutableprotected |
d_pivot | CEGUI::IrrlichtGeometryBuffer | protected |
d_rotation | CEGUI::IrrlichtGeometryBuffer | protected |
d_texelOffset | CEGUI::IrrlichtGeometryBuffer | protected |
d_translation | CEGUI::IrrlichtGeometryBuffer | protected |
d_vertices | CEGUI::IrrlichtGeometryBuffer | protected |
d_xViewDir | CEGUI::IrrlichtGeometryBuffer | protected |
draw() const | CEGUI::IrrlichtGeometryBuffer | virtual |
getActiveTexture() const | CEGUI::IrrlichtGeometryBuffer | virtual |
getBatchCount() const | CEGUI::IrrlichtGeometryBuffer | virtual |
getMatrix() const | CEGUI::IrrlichtGeometryBuffer | |
getRenderEffect() | CEGUI::IrrlichtGeometryBuffer | virtual |
getVertexCount() const | CEGUI::IrrlichtGeometryBuffer | virtual |
IndexList typedef | CEGUI::IrrlichtGeometryBuffer | protected |
IrrlichtGeometryBuffer(irr::video::IVideoDriver &driver) | CEGUI::IrrlichtGeometryBuffer | |
reset() | CEGUI::IrrlichtGeometryBuffer | virtual |
setActiveTexture(Texture *texture) | CEGUI::IrrlichtGeometryBuffer | virtual |
setClippingRegion(const Rect ®ion) | CEGUI::IrrlichtGeometryBuffer | virtual |
setPivot(const Vector3 &p) | CEGUI::IrrlichtGeometryBuffer | virtual |
setRenderEffect(RenderEffect *effect) | CEGUI::IrrlichtGeometryBuffer | virtual |
setRotation(const Vector3 &r) | CEGUI::IrrlichtGeometryBuffer | virtual |
setTranslation(const Vector3 &v) | CEGUI::IrrlichtGeometryBuffer | virtual |
updateMatrix() const | CEGUI::IrrlichtGeometryBuffer | protected |
VertexList typedef | CEGUI::IrrlichtGeometryBuffer | protected |
~GeometryBuffer() | CEGUI::GeometryBuffer | inlinevirtual |