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cegui
include
RendererModules
DirectFB
CEGUIDirectFBRenderTarget.h
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/***********************************************************************
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filename: CEGUIDirectFBRenderTarget.h
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created: Tue Mar 10 2009
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author: Paul D Turner (parts based on code by Keith Mok)
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIDirectFBRenderTarget_h_
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#define _CEGUIDirectFBRenderTarget_h_
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#include "../../CEGUIRenderTarget.h"
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#include "../../CEGUIRect.h"
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#include <directfb.h>
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
DirectFBRenderer;
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class
DirectFBRenderTarget
:
public
RenderTarget
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{
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public
:
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DirectFBRenderTarget
(
DirectFBRenderer
& owner, IDirectFBSurface& target);
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// Implement RenderTarget interface
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void
draw
(
const
GeometryBuffer
& buffer);
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void
draw
(
const
RenderQueue
& queue);
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void
setArea
(
const
Rect
& area);
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const
Rect
&
getArea
()
const
;
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bool
isImageryCache
()
const
;
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void
activate
();
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void
deactivate
();
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void
unprojectPoint
(
const
GeometryBuffer
& buff,
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const
Vector2
& p_in,
Vector2
& p_out)
const
;
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protected
:
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DirectFBRenderer
&
d_owner
;
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IDirectFBSurface&
d_target
;
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Rect
d_area
;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIDirectFBRenderTarget_h_
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