Crazy Eddies GUI System  0.7.1
CEGUIDirectFBRenderTarget.h
1 /***********************************************************************
2  filename: CEGUIDirectFBRenderTarget.h
3  created: Tue Mar 10 2009
4  author: Paul D Turner (parts based on code by Keith Mok)
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIDirectFBRenderTarget_h_
29 #define _CEGUIDirectFBRenderTarget_h_
30 
31 #include "../../CEGUIRenderTarget.h"
32 #include "../../CEGUIRect.h"
33 #include <directfb.h>
34 
35 // Start of CEGUI namespace section
36 namespace CEGUI
37 {
38 class DirectFBRenderer;
39 
42 {
43 public:
45  DirectFBRenderTarget(DirectFBRenderer& owner, IDirectFBSurface& target);
46 
47  // Implement RenderTarget interface
48  void draw(const GeometryBuffer& buffer);
49  void draw(const RenderQueue& queue);
50  void setArea(const Rect& area);
51  const Rect& getArea() const;
52  bool isImageryCache() const;
53  void activate();
54  void deactivate();
55  void unprojectPoint(const GeometryBuffer& buff,
56  const Vector2& p_in, Vector2& p_out) const;
57 
58 protected:
62  IDirectFBSurface& d_target;
65 };
66 
67 } // End of CEGUI namespace section
68 
69 #endif // end of guard _CEGUIDirectFBRenderTarget_h_