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cegui
include
RendererModules
DirectFB
CEGUIDirectFBTexture.h
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/***********************************************************************
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filename: CEGUIDirectFBTexture.h
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created: Tue Mar 10 2009
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author: Paul D Turner (parts based on code by Keith Mok)
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIDirectFBTexture_h_
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#define _CEGUIDirectFBTexture_h_
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#include "../../CEGUITexture.h"
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#include "CEGUIDirectFBRenderer.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
DirectFBTexture
:
public
Texture
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{
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public
:
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IDirectFBSurface*
getDirectFBSurface
()
const
;
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// implement interface for Texture
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const
Size
&
getSize
()
const
;
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const
Size
&
getOriginalDataSize
()
const
;
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const
Vector2
&
getTexelScaling
()
const
;
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void
loadFromFile
(
const
String
& filename,
const
String
& resourceGroup);
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void
loadFromMemory
(
const
void
* buffer,
const
Size
& buffer_size,
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PixelFormat
pixel_format);
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void
saveToMemory
(
void
* buffer);
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protected
:
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// friends to allow renderer to construct and destroy texture objects
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friend
Texture
&
DirectFBRenderer::createTexture
();
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friend
Texture
&
DirectFBRenderer::createTexture
(
const
String
&,
const
String
&);
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friend
Texture
&
DirectFBRenderer::createTexture
(
const
Size
&);
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friend
void
DirectFBRenderer::destroyTexture
(
Texture
&);
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DirectFBTexture
(IDirectFB& directfb);
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DirectFBTexture
(IDirectFB& directfb,
const
String
& filename,
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const
String
& resourceGroup);
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DirectFBTexture
(IDirectFB& directfb,
const
Size
& size);
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~DirectFBTexture
();
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void
cleanupDirectFBTexture
();
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void
updateCachedScaleValues
();
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IDirectFB&
d_directfb
;
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IDirectFBSurface*
d_texture
;
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Size
d_size
;
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Size
d_dataSize
;
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Vector2
d_texelScaling
;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIDirectFBTexture_h_
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