Crazy Eddies GUI System  0.7.1
CEGUIGeometryBuffer.h
1 /***********************************************************************
2  filename: CEGUIGeometryBuffer.h
3  created: Thu Jan 8 2009
4  author: Paul D Turner
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIGeometryBuffer_h_
29 #define _CEGUIGeometryBuffer_h_
30 
31 #include "CEGUIBase.h"
32 
33 // Start of CEGUI namespace section
34 namespace CEGUI
35 {
41 class CEGUIEXPORT GeometryBuffer
42 {
43 public:
45  virtual ~GeometryBuffer()
46  {}
47 
52  virtual void draw() const = 0;
53 
62  virtual void setTranslation(const Vector3& v) = 0;
63 
72  virtual void setRotation(const Vector3& r) = 0;
73 
82  virtual void setPivot(const Vector3& p) = 0;
83 
88  virtual void setClippingRegion(const Rect& region) = 0;
89 
97  virtual void appendVertex(const Vertex& vertex) = 0;
98 
111  virtual void appendGeometry(const Vertex* const vbuff, uint vertex_count)=0;
112 
122  virtual void setActiveTexture(Texture* texture) = 0;
123 
129  virtual void reset() = 0;
130 
140  virtual Texture* getActiveTexture() const = 0;
141 
150  virtual uint getVertexCount() const = 0;
151 
165  virtual uint getBatchCount() const = 0;
166 
181  virtual void setRenderEffect(RenderEffect* effect) = 0;
182 
188  virtual RenderEffect* getRenderEffect() = 0;
189 };
190 
191 } // End of CEGUI namespace section
192 
193 #endif // end of guard _CEGUIGeometryBuffer_h_