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cegui
include
CEGUIGeometryBuffer.h
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/***********************************************************************
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filename: CEGUIGeometryBuffer.h
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created: Thu Jan 8 2009
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author: Paul D Turner
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIGeometryBuffer_h_
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#define _CEGUIGeometryBuffer_h_
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#include "CEGUIBase.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
GeometryBuffer
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{
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public
:
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virtual
~
GeometryBuffer
()
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{}
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virtual
void
draw()
const
= 0;
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virtual
void
setTranslation(
const
Vector3
& v) = 0;
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virtual
void
setRotation(
const
Vector3
& r) = 0;
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virtual
void
setPivot(
const
Vector3
& p) = 0;
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virtual
void
setClippingRegion(
const
Rect
& region) = 0;
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virtual
void
appendVertex(
const
Vertex
& vertex) = 0;
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virtual
void
appendGeometry(
const
Vertex
*
const
vbuff, uint vertex_count)=0;
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virtual
void
setActiveTexture(
Texture
* texture) = 0;
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virtual
void
reset() = 0;
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virtual
Texture
* getActiveTexture()
const
= 0;
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virtual
uint getVertexCount()
const
= 0;
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virtual
uint getBatchCount()
const
= 0;
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virtual
void
setRenderEffect(
RenderEffect
* effect) = 0;
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virtual
RenderEffect
* getRenderEffect() = 0;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIGeometryBuffer_h_
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