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cegui
include
ScriptingModules
LuaScriptModule
CEGUILuaFunctor.h
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/***********************************************************************
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filename: CEGUILuaFunctor.h
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created: Thu Jan 26 2006
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author: Tomas Lindquist Olsen <tomas@famolsen.dk>
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purpose: Defines interface for LuaFunctor class
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUILuaFunctor_h_
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#define _CEGUILuaFunctor_h_
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#include "../../CEGUIEventSet.h"
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struct
lua_State;
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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// forward declaration
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class
LuaScriptModule;
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class
LuaFunctor
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{
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public
:
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LuaFunctor
(lua_State* state,
int
func,
int
selfIndex);
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LuaFunctor
(lua_State* state,
const
String
& func,
int
selfIndex);
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LuaFunctor
(lua_State* state,
const
int
func,
const
int
selfIndex,
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const
String
& error_handler);
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LuaFunctor
(lua_State* state,
const
String
& func,
const
int
selfIndex,
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const
String
& error_handler);
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LuaFunctor
(lua_State* state,
const
int
func,
const
int
selfIndex,
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const
int
error_handler);
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LuaFunctor
(lua_State* state,
const
String
& func,
const
int
selfIndex,
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const
int
error_handler);
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LuaFunctor
(
const
LuaFunctor
& cp);
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~
LuaFunctor
();
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bool
operator()(
const
EventArgs
& args)
const
;
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static
Event::Connection
SubscribeEvent
(
EventSet
*
self
,
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const
String
& eventName,
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const
int
funcIndex,
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const
int
selfIndex,
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const
int
error_handler,
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lua_State* L);
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static
void
pushNamedFunction
(lua_State* L,
const
String
& name);
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private
:
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void
invalidateLuaRefs();
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lua_State* L;
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mutable
int
index;
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int
self
;
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mutable
bool
needs_lookup;
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mutable
String
function_name;
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mutable
String
d_errFuncName;
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mutable
int
d_errFuncIndex;
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mutable
bool
d_ourErrFuncIndex;
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friend
class
LuaScriptModule
;
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};
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}
// namespace CEGUI
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#endif // end of guard _CEGUILuaFunctor_h_
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