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cegui
include
RendererModules
OpenGL
CEGUIOpenGLTexture.h
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/***********************************************************************
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filename: CEGUIOpenGLTexture.h
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created: Sun Jan 11 2009
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author: Paul D Turner
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIOpenGLTexture_h_
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#define _CEGUIOpenGLTexture_h_
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#include "../../CEGUIBase.h"
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#include "../../CEGUIRenderer.h"
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#include "../../CEGUITexture.h"
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#include "CEGUIOpenGLRenderer.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
OPENGL_GUIRENDERER_API
OpenGLTexture
:
public
Texture
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{
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public
:
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void
setOpenGLTexture(GLuint tex,
const
Size
& size);
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GLuint getOpenGLTexture()
const
;
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void
setTextureSize(
const
Size
& sz);
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void
grabTexture();
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void
restoreTexture();
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// implement abstract members from base class.
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const
Size
& getSize()
const
;
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const
Size
& getOriginalDataSize()
const
;
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const
Vector2
& getTexelScaling()
const
;
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void
loadFromFile(
const
String
& filename,
const
String
& resourceGroup);
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void
loadFromMemory(
const
void
* buffer,
const
Size
& buffer_size,
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PixelFormat
pixel_format);
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void
saveToMemory(
void
* buffer);
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protected
:
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// Friends (to allow construction and destruction)
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friend
Texture
&
OpenGLRenderer::createTexture
(
void
);
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friend
Texture
&
OpenGLRenderer::createTexture
(
const
String
&,
const
String
&);
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friend
Texture
&
OpenGLRenderer::createTexture
(
const
Size
&);
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friend
Texture
&
OpenGLRenderer::createTexture
(GLuint,
const
Size
&);
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friend
void
OpenGLRenderer::destroyTexture
(
Texture
&);
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OpenGLTexture
(
OpenGLRenderer
& owner);
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OpenGLTexture
(
OpenGLRenderer
& owner,
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const
String
& filename,
const
String
& resourceGroup);
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OpenGLTexture
(
OpenGLRenderer
& owner,
const
Size
& size);
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OpenGLTexture
(
OpenGLRenderer
& owner, GLuint tex,
const
Size
& size);
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virtual
~
OpenGLTexture
();
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void
generateOpenGLTexture();
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void
updateCachedScaleValues();
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void
cleanupOpenGLTexture();
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GLuint
d_ogltexture
;
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Size
d_size
;
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uint8*
d_grabBuffer
;
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Size
d_dataSize
;
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Vector2
d_texelScaling
;
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OpenGLRenderer
&
d_owner
;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIOpenGLTexture_h_
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