33 #include "CEGUIBase.h" 
   34 #include "CEGUIVector.h" 
   35 #include "CEGUISize.h" 
   54         Rect(
float left, 
float top, 
float right, 
float bottom);
 
   69         float   getWidth(
void)
 const            {
return d_right - d_left;}
 
   76         float   getHeight(
void)
 const           {
return d_bottom - d_top;}
 
   90         void    setPosition(
const Point& pt);
 
   97         void    setWidth(
float width)           {d_right = d_left + width;}
 
  103         void    setHeight(
float height)         {d_bottom = d_top + height;}
 
  110         void    setSize(
const Size& sze)        {setWidth(sze.d_width); setHeight(sze.d_height);}
 
  121         Rect    getIntersection(
const Rect& rect) 
const;
 
  147         bool    isPointInRect(
const Point& pt) 
const;
 
  160         Rect&   constrainSizeMax(
const Size& sz);
 
  173         Rect&   constrainSizeMin(
const Size& sz);
 
  189         Rect&   constrainSize(
const Size& max_sz, 
const Size& min_sz);
 
  197                 return ((d_left == rhs.d_left) && (d_right == rhs.d_right) && (d_top == rhs.d_top) && (d_bottom == rhs.d_bottom));
 
  202         Rect&   operator=(
const Rect& rhs);
 
  204     Rect operator*(
float scalar)
 const      { 
return Rect(d_left * scalar, d_top * scalar, d_right * scalar, d_bottom * scalar); }
 
  205     const Rect& operator*=(
float scalar)    { d_left *= scalar; d_top *= scalar; d_right *= scalar; d_bottom *= scalar; 
return *
this; }
 
  211         float   d_top, d_bottom, d_left, d_right;
 
  217 #endif  // end of guard _CEGUIRect_h_