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cegui
include
CEGUIRenderedStringComponent.h
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/***********************************************************************
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filename: CEGUIRenderedStringComponent.h
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created: 24/05/2009
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author: Paul Turner
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIRenderedStringComponent_h_
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#define _CEGUIRenderedStringComponent_h_
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#include "CEGUISize.h"
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#include "CEGUIRect.h"
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#include "falagard/CEGUIFalEnums.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
RenderedStringComponent
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{
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public
:
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virtual
~
RenderedStringComponent
();
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void
setVerticalFormatting(
VerticalFormatting
fmt);
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VerticalFormatting
getVerticalFormatting()
const
;
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void
setPadding(
const
Rect
& padding);
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void
setLeftPadding(
const
float
padding);
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void
setRightPadding(
const
float
padding);
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void
setTopPadding(
const
float
padding);
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void
setBottomPadding(
const
float
padding);
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const
Rect
& getPadding()
const
;
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float
getLeftPadding()
const
;
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float
getRightPadding()
const
;
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float
getTopPadding()
const
;
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float
getBottomPadding()
const
;
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void
setAspectLock(
const
bool
setting);
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bool
getAspectLock()
const
;
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virtual
void
draw(
GeometryBuffer
& buffer,
const
Vector2
& position,
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const
ColourRect
* mod_colours,
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const
Rect
* clip_rect,
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const
float
vertical_space,
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const
float
space_extra)
const
= 0;
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virtual
Size
getPixelSize()
const
= 0;
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virtual
bool
canSplit()
const
= 0;
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virtual
RenderedStringComponent
* split(
float
split_point,
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bool
first_component) = 0;
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virtual
RenderedStringComponent
* clone()
const
= 0;
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virtual
size_t
getSpaceCount()
const
= 0;
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protected
:
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RenderedStringComponent
();
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Rect
d_padding
;
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VerticalFormatting
d_verticalFormatting
;
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bool
d_aspectLock
;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIRenderedStringComponent_h_
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