Crazy Eddies GUI System  0.7.1
CEGUIRenderingWindow.h
1 /***********************************************************************
2  filename: CEGUIRenderingWindow.h
3  created: Mon Jan 12 2009
4  author: Paul D Turner
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIRenderingWindow_h_
29 #define _CEGUIRenderingWindow_h_
30 
31 #include "CEGUIRenderingSurface.h"
32 #include "CEGUIVector.h"
33 #include "CEGUISize.h"
34 
35 // Start of CEGUI namespace section
36 namespace CEGUI
37 {
44 class CEGUIEXPORT RenderingWindow : public RenderingSurface
45 {
46 public:
65 
67  ~RenderingWindow();
68 
88  void setClippingRegion(const Rect& region);
89 
104  void setPosition(const Vector2& position);
105 
114  void setSize(const Size& size);
115 
125  void setRotation(const Vector3& rotation);
126 
136  void setPivot(const Vector3& pivot);
137 
151  const Vector2& getPosition() const;
152 
160  const Size& getSize() const;
161 
170  const Vector3& getRotation()const;
171 
180  const Vector3& getPivot() const;
181 
192  const TextureTarget& getTextureTarget() const;
193  TextureTarget& getTextureTarget();
194 
207  void update(const float elapsed);
208 
219  void setRenderEffect(RenderEffect* effect);
220 
231  RenderEffect* getRenderEffect();
232 
243  void realiseGeometry();
244 
255  const RenderingSurface& getOwner() const;
256  RenderingSurface& getOwner();
257 
263  void unprojectPoint(const Vector2& p_in, Vector2& p_out);
264 
265  // overrides from base
266  void draw();
267  void invalidate();
268  bool isRenderingWindow() const;
269 
270 protected:
272  virtual void realiseGeometry_impl();
273 
275  void setOwner(RenderingSurface& owner);
276  // friend is so that RenderingSurface can call setOwner to xfer ownership.
278 
297 };
298 
299 } // End of CEGUI namespace section
300 
301 #endif // end of guard _CEGUIRenderingWindow_h_