Crazy Eddies GUI System  0.7.1
CEGUITexture.h
1 /***********************************************************************
2  filename: CEGUITexture.h
3  created: 21/2/2004
4  author: Paul D Turner
5 
6  purpose: Defines abstract interface for texture objects. Texture
7  objects are created & destroyed by the Renderer.
8 *************************************************************************/
9 /***************************************************************************
10  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
11  *
12  * Permission is hereby granted, free of charge, to any person obtaining
13  * a copy of this software and associated documentation files (the
14  * "Software"), to deal in the Software without restriction, including
15  * without limitation the rights to use, copy, modify, merge, publish,
16  * distribute, sublicense, and/or sell copies of the Software, and to
17  * permit persons to whom the Software is furnished to do so, subject to
18  * the following conditions:
19  *
20  * The above copyright notice and this permission notice shall be
21  * included in all copies or substantial portions of the Software.
22  *
23  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
24  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
25  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
26  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
27  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
28  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
29  * OTHER DEALINGS IN THE SOFTWARE.
30  ***************************************************************************/
31 #ifndef _CEGUITexture_h_
32 #define _CEGUITexture_h_
33 
34 #include "CEGUIBase.h"
35 #include "CEGUIString.h"
36 
37 // Start of CEGUI namespace section
38 namespace CEGUI
39 {
50 class CEGUIEXPORT Texture
51 {
52 public:
59  {
63  PF_RGBA
64  };
65 
74  virtual const Size& getSize() const = 0;
75 
84  virtual const Size& getOriginalDataSize() const = 0;
85 
95  virtual const Vector2& getTexelScaling() const = 0;
96 
112  virtual void loadFromFile(const String& filename,
113  const String& resourceGroup) = 0;
114 
132  virtual void loadFromMemory(const void* buffer,
133  const Size& buffer_size,
134  PixelFormat pixel_format) = 0;
135 
146  virtual void saveToMemory(void* buffer) = 0;
147 
152  virtual ~Texture() {}
153 };
154 
155 } // End of CEGUI namespace section
156 
157 #endif // end of guard _CEGUITexture_h_