Crazy Eddies GUI System  0.7.1
CEGUIWindowRenderer.h
1 /***********************************************************************
2  filename: CEGUIWindowRenderer.h
3  created: Jan 11 2006
4  author: Tomas Lindquist Olsen
5 
6  purpose: Defines interface for the WindowRenderer base class
7 *************************************************************************/
8 /***************************************************************************
9  * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining
12  * a copy of this software and associated documentation files (the
13  * "Software"), to deal in the Software without restriction, including
14  * without limitation the rights to use, copy, modify, merge, publish,
15  * distribute, sublicense, and/or sell copies of the Software, and to
16  * permit persons to whom the Software is furnished to do so, subject to
17  * the following conditions:
18  *
19  * The above copyright notice and this permission notice shall be
20  * included in all copies or substantial portions of the Software.
21  *
22  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
26  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
27  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28  * OTHER DEALINGS IN THE SOFTWARE.
29  ***************************************************************************/
30 #ifndef _CEGUIWindowRenderer_h_
31 #define _CEGUIWindowRenderer_h_
32 
33 #include "CEGUIWindow.h"
34 #include "CEGUIProperty.h"
35 #include <vector>
36 
37 #if defined(_MSC_VER)
38 # pragma warning(push)
39 # pragma warning(disable : 4251)
40 #endif
41 
42 
43 // Start of CEGUI namespace section
44 namespace CEGUI
45 {
50 class CEGUIEXPORT WindowRenderer
51 {
52 public:
53  /*************************************************************************
54  Constructor / Destructor
55  **************************************************************************/
67  WindowRenderer(const String& name, const String& class_name="Window");
68 
73  virtual ~WindowRenderer();
74 
75  /*************************************************************************
76  Public interface
77  **************************************************************************/
86  virtual void render() = 0;
87 
92  const String& getName() const {return d_name;}
93 
98  Window* getWindow() const {return d_window;}
99 
104  const String& getClass() const {return d_class;}
105 
110  const WidgetLookFeel& getLookNFeel() const;
111 
117  virtual Rect getUnclippedInnerRect() const;
118 
124  virtual void performChildWindowLayout() {}
125 
131  virtual void getRenderingContext(RenderingContext& ctx) const;
132 
134  virtual void update(float /*elapsed*/) {}
135 
136 protected:
137  /*************************************************************************
138  Implementation methods
139  **************************************************************************/
149  void registerProperty(Property* property);
150 
155  virtual void onAttach();
156 
161  virtual void onDetach();
162 
167  virtual void onLookNFeelAssigned() {}
168 
173  virtual void onLookNFeelUnassigned() {}
174 
175  void operator=(const WindowRenderer&) {}
176 
177  /*************************************************************************
178  Implementation data
179  **************************************************************************/
181  const String d_name;
182  const String d_class;
183 
184  typedef std::vector<Property*> PropertyList;
185  PropertyList d_properties;
186 
187  // Window is friend so it can manipulate our 'd_window' member directly.
188  // We don't want users fiddling with this so no public interface.
189  friend class Window;
190 };
191 
196 class CEGUIEXPORT WindowRendererFactory
197 {
198 public:
206  WindowRendererFactory(const String& name) : d_factoryName(name) {}
207 
213 
218  const String& getName() const {return d_factoryName;}
219 
224  virtual WindowRenderer* create() = 0;
225 
230  virtual void destroy(WindowRenderer* wr) = 0;
231 
232 protected:
234 };
235 
236 } // End of CEGUI namespace
237 
238 #if defined(_MSC_VER)
239 # pragma warning(pop)
240 #endif
241 
242 #endif // _CEGUIWindowRenderer_h_