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cegui
include
RendererModules
Direct3D10
CEGUIDirect3D10TextureTarget.h
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/***********************************************************************
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filename: CEGUIDirect3D10TextureTarget.h
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created: Sat Mar 7 2009
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author: Paul D Turner (parts based on code by Rajko Stojadinovic)
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIDirect3D10TextureTarget_h_
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#define _CEGUIDirect3D10TextureTarget_h_
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#include "CEGUIDirect3D10RenderTarget.h"
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#include "../../CEGUITextureTarget.h"
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4250)
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# pragma warning(disable : 4251)
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#endif
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// d3d forward refs
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struct
ID3D10Texture2D;
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struct
ID3D10RenderTargetView;
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struct
ID3D10DepthStencilView;
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
Direct3D10Texture;
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class
D3D10_GUIRENDERER_API
Direct3D10TextureTarget
:
public
Direct3D10RenderTarget
,
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public
TextureTarget
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{
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public
:
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Direct3D10TextureTarget
(
Direct3D10Renderer
& owner);
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virtual
~
Direct3D10TextureTarget
();
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// overrides from Direct3D10RenderTarget
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void
activate();
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void
deactivate();
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// implementation of RenderTarget interface
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bool
isImageryCache()
const
;
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// implementation of TextureTarget interface
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void
clear();
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Texture
& getTexture()
const
;
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void
declareRenderSize(
const
Size
& sz);
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bool
isRenderingInverted()
const
;
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protected
:
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static
const
float
DEFAULT_SIZE
;
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void
initialiseRenderTexture();
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void
cleanupRenderTexture();
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void
resizeRenderTexture();
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void
enableRenderTexture();
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void
disableRenderTexture();
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ID3D10Texture2D*
d_texture
;
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ID3D10RenderTargetView*
d_renderTargetView
;
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Direct3D10Texture
*
d_CEGUITexture
;
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ID3D10RenderTargetView*
d_previousRenderTargetView
;
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ID3D10DepthStencilView*
d_previousDepthStencilView
;
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};
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}
// End of CEGUI namespace section
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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#endif // end of guard _CEGUIDirect3D10TextureTarget_h_
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