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cegui
include
RendererModules
Direct3D11
CEGUIDirect3D11GeometryBuffer.h
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/***********************************************************************
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filename: CEGUIDirect3D11GeometryBuffer.h
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created: Wed May 5 2010
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIDirect3D11GeometryBuffer_h_
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#define _CEGUIDirect3D11GeometryBuffer_h_
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#include "../../CEGUIGeometryBuffer.h"
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#include "CEGUIDirect3D11Renderer.h"
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#include "../../CEGUIRect.h"
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4251)
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#endif
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
Direct3D11Texture;
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class
D3D11_GUIRENDERER_API
Direct3D11GeometryBuffer
:
public
GeometryBuffer
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{
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public
:
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Direct3D11GeometryBuffer
(
Direct3D11Renderer
& owner);
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~
Direct3D11GeometryBuffer
();
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const
D3DXMATRIX* getMatrix()
const
;
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// Implement GeometryBuffer interface.
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void
draw()
const
;
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void
setTranslation(
const
Vector3
& v);
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void
setRotation(
const
Vector3
& r);
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void
setPivot(
const
Vector3
& p);
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void
setClippingRegion(
const
Rect
& region);
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void
appendVertex(
const
Vertex
& vertex);
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void
appendGeometry(
const
Vertex
*
const
vbuff, uint vertex_count);
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void
setActiveTexture(
Texture
* texture);
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void
reset();
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Texture
* getActiveTexture()
const
;
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uint getVertexCount()
const
;
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uint getBatchCount()
const
;
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void
setRenderEffect(
RenderEffect
* effect);
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RenderEffect
* getRenderEffect();
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protected
:
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void
updateMatrix()
const
;
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void
syncHardwareBuffer()
const
;
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void
allocateVertexBuffer(
const
size_t
count)
const
;
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void
cleanupVertexBuffer()
const
;
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struct
D3DVertex
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{
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FLOAT
x
, y, z;
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DWORD
diffuse
;
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float
tu
, tv;
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};
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// Direct3D11Renderer object that created and owns this GeometryBuffer.
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Direct3D11Renderer
& d_owner;
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IDevice11
&
d_device
;
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Direct3D11Texture
*
d_activeTexture
;
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mutable
ID3D11Buffer*
d_vertexBuffer
;
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mutable
UINT
d_bufferSize
;
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mutable
bool
d_bufferSynched
;
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typedef
std::pair<const ID3D11ShaderResourceView*, uint>
BatchInfo
;
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typedef
std::vector<BatchInfo>
BatchList
;
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BatchList
d_batches
;
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typedef
std::vector<D3DVertex>
VertexList
;
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VertexList
d_vertices
;
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Rect
d_clipRect
;
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Vector3
d_translation
;
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Vector3
d_rotation
;
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Vector3
d_pivot
;
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RenderEffect
*
d_effect
;
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mutable
D3DXMATRIX
d_matrix
;
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mutable
bool
d_matrixValid
;
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};
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}
// End of CEGUI namespace section
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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#endif // end of guard _CEGUIDirect3D11GeometryBuffer_h_
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