allocateVertexBuffer(const size_t count) const | CEGUI::Direct3D10GeometryBuffer | protected |
appendGeometry(const Vertex *const vbuff, uint vertex_count) | CEGUI::Direct3D10GeometryBuffer | virtual |
appendVertex(const Vertex &vertex) | CEGUI::Direct3D10GeometryBuffer | virtual |
BatchInfo typedef | CEGUI::Direct3D10GeometryBuffer | protected |
BatchList typedef | CEGUI::Direct3D10GeometryBuffer | protected |
cleanupVertexBuffer() const | CEGUI::Direct3D10GeometryBuffer | protected |
d_activeTexture | CEGUI::Direct3D10GeometryBuffer | protected |
d_batches | CEGUI::Direct3D10GeometryBuffer | protected |
d_blendMode | CEGUI::GeometryBuffer | protected |
d_bufferSize | CEGUI::Direct3D10GeometryBuffer | mutableprotected |
d_bufferSynched | CEGUI::Direct3D10GeometryBuffer | mutableprotected |
d_clipRect | CEGUI::Direct3D10GeometryBuffer | protected |
d_device | CEGUI::Direct3D10GeometryBuffer | protected |
d_effect | CEGUI::Direct3D10GeometryBuffer | protected |
d_matrix | CEGUI::Direct3D10GeometryBuffer | mutableprotected |
d_matrixValid | CEGUI::Direct3D10GeometryBuffer | mutableprotected |
d_owner (defined in CEGUI::Direct3D10GeometryBuffer) | CEGUI::Direct3D10GeometryBuffer | protected |
d_pivot | CEGUI::Direct3D10GeometryBuffer | protected |
d_rotation | CEGUI::Direct3D10GeometryBuffer | protected |
d_translation | CEGUI::Direct3D10GeometryBuffer | protected |
d_vertexBuffer | CEGUI::Direct3D10GeometryBuffer | mutableprotected |
d_vertices | CEGUI::Direct3D10GeometryBuffer | protected |
Direct3D10GeometryBuffer(Direct3D10Renderer &owner) | CEGUI::Direct3D10GeometryBuffer | |
draw() const | CEGUI::Direct3D10GeometryBuffer | virtual |
GeometryBuffer() | CEGUI::GeometryBuffer | protected |
getActiveTexture() const | CEGUI::Direct3D10GeometryBuffer | virtual |
getBatchCount() const | CEGUI::Direct3D10GeometryBuffer | virtual |
getBlendMode() const | CEGUI::GeometryBuffer | virtual |
getMatrix() const | CEGUI::Direct3D10GeometryBuffer | |
getRenderEffect() | CEGUI::Direct3D10GeometryBuffer | virtual |
getVertexCount() const | CEGUI::Direct3D10GeometryBuffer | virtual |
reset() | CEGUI::Direct3D10GeometryBuffer | virtual |
setActiveTexture(Texture *texture) | CEGUI::Direct3D10GeometryBuffer | virtual |
setBlendMode(const BlendMode mode) | CEGUI::GeometryBuffer | virtual |
setClippingRegion(const Rect ®ion) | CEGUI::Direct3D10GeometryBuffer | virtual |
setPivot(const Vector3 &p) | CEGUI::Direct3D10GeometryBuffer | virtual |
setRenderEffect(RenderEffect *effect) | CEGUI::Direct3D10GeometryBuffer | virtual |
setRotation(const Vector3 &r) | CEGUI::Direct3D10GeometryBuffer | virtual |
setTranslation(const Vector3 &v) | CEGUI::Direct3D10GeometryBuffer | virtual |
syncHardwareBuffer() const | CEGUI::Direct3D10GeometryBuffer | protected |
updateMatrix() const | CEGUI::Direct3D10GeometryBuffer | protected |
VertexList typedef | CEGUI::Direct3D10GeometryBuffer | protected |
~Direct3D10GeometryBuffer() | CEGUI::Direct3D10GeometryBuffer | |
~GeometryBuffer() | CEGUI::GeometryBuffer | virtual |