activate() | CEGUI::OpenGLRenderTarget | virtual |
clear()=0 | CEGUI::TextureTarget | pure virtual |
d_area | CEGUI::OpenGLRenderTarget | protected |
d_CEGUITexture | CEGUI::OpenGLTextureTarget | protected |
d_matrix | CEGUI::OpenGLRenderTarget | mutableprotected |
d_matrixValid | CEGUI::OpenGLRenderTarget | mutableprotected |
d_owner | CEGUI::OpenGLRenderTarget | protected |
d_texture | CEGUI::OpenGLTextureTarget | protected |
d_viewDistance | CEGUI::OpenGLRenderTarget | mutableprotected |
d_yfov_tan | CEGUI::OpenGLRenderTarget | protectedstatic |
deactivate() | CEGUI::OpenGLRenderTarget | virtual |
declareRenderSize(const Size &sz)=0 | CEGUI::TextureTarget | pure virtual |
draw(const GeometryBuffer &buffer) | CEGUI::OpenGLRenderTarget | virtual |
draw(const RenderQueue &queue) | CEGUI::OpenGLRenderTarget | virtual |
getArea() const | CEGUI::OpenGLRenderTarget | virtual |
getTexture() const | CEGUI::OpenGLTextureTarget | virtual |
grabTexture() | CEGUI::OpenGLTextureTarget | virtual |
isImageryCache() const | CEGUI::OpenGLTextureTarget | virtual |
isRenderingInverted() const | CEGUI::OpenGLTextureTarget | virtual |
OpenGLRenderTarget(OpenGLRenderer &owner) | CEGUI::OpenGLRenderTarget | |
OpenGLTextureTarget(OpenGLRenderer &owner) | CEGUI::OpenGLTextureTarget | |
restoreTexture() | CEGUI::OpenGLTextureTarget | virtual |
setArea(const Rect &area) | CEGUI::OpenGLRenderTarget | virtual |
unprojectPoint(const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const | CEGUI::OpenGLRenderTarget | virtual |
updateMatrix() const | CEGUI::OpenGLRenderTarget | protectedvirtual |
~OpenGLTextureTarget() | CEGUI::OpenGLTextureTarget | virtual |
~RenderTarget() | CEGUI::RenderTarget | inlinevirtual |