Crazy Eddies GUI System  0.7.8
CEGUICoordConverter.h
1 /***********************************************************************
2  filename: CEGUICoordConverter.h
3  created: Sun Sep 18 2005
4  author: Paul D Turner <paul@cegui.org.uk>
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUICoordConverter_h_
29 #define _CEGUICoordConverter_h_
30 
31 #include "CEGUIUDim.h"
32 
33 // Start of CEGUI namespace section
34 namespace CEGUI
35 {
42 class CEGUIEXPORT CoordConverter
43 {
44 public:
60  static float windowToScreenX(const Window& window, const UDim& x);
61 
77  static float windowToScreenX(const Window& window, const float x);
78 
94  static float windowToScreenY(const Window& window, const UDim& y);
95 
111  static float windowToScreenY(const Window& window, const float y);
112 
128  static Vector2 windowToScreen(const Window& window, const UVector2& vec);
129 
145  static Vector2 windowToScreen(const Window& window, const Vector2& vec);
146 
158  static Rect windowToScreen(const Window& window, const URect& rect);
159 
174  static Rect windowToScreen(const Window& window, const Rect& rect);
175 
191  static float screenToWindowX(const Window& window, const UDim& x);
192 
208  static float screenToWindowX(const Window& window, const float x);
209 
225  static float screenToWindowY(const Window& window, const UDim& y);
226 
242  static float screenToWindowY(const Window& window, const float y);
243 
259  static Vector2 screenToWindow(const Window& window, const UVector2& vec);
260 
276  static Vector2 screenToWindow(const Window& window, const Vector2& vec);
277 
292  static Rect screenToWindow(const Window& window, const URect& rect);
293 
308  static Rect screenToWindow(const Window& window, const Rect& rect);
309 
310 private:
322  static float getBaseXValue(const Window& window);
323 
335  static float getBaseYValue(const Window& window);
336 
348  static Vector2 getBaseValue(const Window& window);
349 };
350 
351 } // End of CEGUI namespace section
352 
353 
354 #endif // end of guard _CEGUICoordConverter_h_