Crazy Eddies GUI System  0.7.8
CEGUIDirectFBRenderer.h
1 /***********************************************************************
2  filename: CEGUIDirectFBRenderer.h
3  created: Tue Mar 10 2009
4  author: Paul D Turner (parts based on code by Keith Mok)
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIDirectFBRenderer_h_
29 #define _CEGUIDirectFBRenderer_h_
30 
31 #include "../../CEGUIRenderer.h"
32 #include "../../CEGUISize.h"
33 #include "../../CEGUIVector.h"
34 #include <directfb.h>
35 #include <vector>
36 
37 // Start of CEGUI namespace section
38 namespace CEGUI
39 {
40 class DirectFBTexture;
41 class DirectFBGeometryBuffer;
42 
44 class DirectFBRenderer : public Renderer
45 {
46 public:
48  static DirectFBRenderer& create(IDirectFB& directfb,
49  IDirectFBSurface& surface);
51  static void destroy(DirectFBRenderer& renderer);
52 
54  IDirectFBSurface& getTargetSurface() const;
55 
57  void setTargetSurface(IDirectFBSurface& surface);
58 
59  // Implementation of Renderer interface.
62  void destroyGeometryBuffer(const GeometryBuffer& buffer);
65  void destroyTextureTarget(TextureTarget* target);
68  Texture& createTexture(const String& filename, const String& resourceGroup);
69  Texture& createTexture(const Size& size);
70  void destroyTexture(Texture& texture);
71  void destroyAllTextures();
72  void beginRendering();
73  void endRendering();
74  void setDisplaySize(const Size& sz);
75  const Size& getDisplaySize() const;
76  const Vector2& getDisplayDPI() const;
77  uint getMaxTextureSize() const;
78  const String& getIdentifierString() const;
79 
80 protected:
82  DirectFBRenderer(IDirectFB& directfb, IDirectFBSurface& surface);
85 
89  IDirectFB& d_directfb;
91  IDirectFBSurface& d_rootSurface;
93  IDirectFBSurface* d_targetSurface;
103  typedef std::vector<TextureTarget*> TextureTargetList;
107  typedef std::vector<DirectFBGeometryBuffer*> GeometryBufferList;
111  typedef std::vector<DirectFBTexture*> TextureList;
114 };
115 
116 } // End of CEGUI namespace section
117 
118 #endif // end of guard _CEGUIDirectFBRenderer_h_