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cegui
include
CEGUIRenderEffectManager.h
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/***********************************************************************
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filename: CEGUIRenderEffectManager.h
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created: Wed Dec 23 2009
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author: Paul D Turner <paul@cegui.org.uk>
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIRenderEffectManager_h_
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#define _CEGUIRenderEffectManager_h_
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#include "CEGUISingleton.h"
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#include "CEGUIIteratorBase.h"
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#include "CEGUILogger.h"
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#include "CEGUIExceptions.h"
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#include "CEGUIRenderEffectFactory.h"
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#include <map>
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4251)
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#endif
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
RenderEffectManager
:
public
Singleton
<RenderEffectManager>
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{
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private
:
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typedef
std::map<
String
,
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RenderEffectFactory
*,
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String::FastLessCompare
> RenderEffectRegistry;
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typedef
std::map<RenderEffect*, RenderEffectFactory*> EffectCreatorMap;
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RenderEffectRegistry d_effectRegistry;
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EffectCreatorMap d_effects;
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public
:
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typedef
ConstBaseIterator<RenderEffectRegistry>
RenderEffectIterator
;
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RenderEffectManager
();
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~
RenderEffectManager
();
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template
<
typename
T>
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void
addEffect(
const
String
& name);
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void
removeEffect(
const
String
& name);
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bool
isEffectAvailable(
const
String
& name)
const
;
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RenderEffect
& create(
const
String
& name);
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void
destroy(
RenderEffect
& effect);
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};
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//---------------------------------------------------------------------------//
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template
<
typename
T>
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void
RenderEffectManager::addEffect
(
const
String
& name)
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{
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if
(
isEffectAvailable
(name))
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CEGUI_THROW(
AlreadyExistsException
(
"RenderEffectManager::addEffect: "
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"A RenderEffect is already registered under the name '"
+
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name +
"'"
));
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// create an instance of a factory to create effects of type T
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d_effectRegistry[name] =
new
TplRenderEffectFactory<T>
;
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Logger::getSingleton().logEvent(
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"Registered RenderEffect named '"
+ name +
"'"
);
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}
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//---------------------------------------------------------------------------//
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}
// End of CEGUI namespace section
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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#endif // end of guard _CEGUIRenderEffectManager_h_
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