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cegui
include
CEGUIRenderedStringTextComponent.h
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/***********************************************************************
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filename: CEGUIRenderedStringTextComponent.h
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created: 25/05/2009
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author: Paul Turner
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIRenderedStringTextComponent_h_
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#define _CEGUIRenderedStringTextComponent_h_
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#include "CEGUIRenderedStringComponent.h"
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#include "CEGUIColourRect.h"
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#include "CEGUIString.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
RenderedStringTextComponent
:
public
RenderedStringComponent
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{
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public
:
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RenderedStringTextComponent
();
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RenderedStringTextComponent
(
const
String
& text);
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RenderedStringTextComponent
(
const
String
& text,
const
String
& font_name);
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RenderedStringTextComponent
(
const
String
& text,
Font
* font);
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void
setText(
const
String
& text);
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const
String
& getText()
const
;
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void
setFont(
Font
* font);
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void
setFont(
const
String
& font_name);
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Font
* getFont()
const
;
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void
setColours(
const
ColourRect
& cr);
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void
setColours(
const
colour
& c);
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const
ColourRect
& getColours()
const
;
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// implementation of abstract base interface
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void
draw(
GeometryBuffer
& buffer,
const
Vector2
& position,
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const
ColourRect
* mod_colours,
const
Rect
* clip_rect,
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const
float
vertical_space,
const
float
space_extra)
const
;
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Size
getPixelSize()
const
;
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bool
canSplit()
const
;
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RenderedStringTextComponent
* split(
float
split_point,
bool
first_component);
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RenderedStringTextComponent
* clone()
const
;
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size_t
getSpaceCount()
const
;
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protected
:
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static
size_t
getNextTokenLength(
const
String
& text,
size_t
start_idx);
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String
d_text
;
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Font
*
d_font
;
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ColourRect
d_colours
;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIRenderedStringTextComponent_h_
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