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cegui
include
CEGUIRenderingWindow.h
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/***********************************************************************
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filename: CEGUIRenderingWindow.h
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created: Mon Jan 12 2009
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author: Paul D Turner
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIRenderingWindow_h_
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#define _CEGUIRenderingWindow_h_
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#include "CEGUIRenderingSurface.h"
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#include "CEGUIVector.h"
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#include "CEGUISize.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
RenderingWindow
:
public
RenderingSurface
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{
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public
:
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RenderingWindow
(
TextureTarget
& target,
RenderingSurface
& owner);
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~
RenderingWindow
();
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void
setClippingRegion(
const
Rect
& region);
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void
setPosition(
const
Vector2
& position);
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void
setSize(
const
Size
& size);
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void
setRotation(
const
Vector3
& rotation);
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void
setPivot(
const
Vector3
& pivot);
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const
Vector2
& getPosition()
const
;
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const
Size
& getSize()
const
;
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const
Vector3
& getRotation()
const
;
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const
Vector3
& getPivot()
const
;
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const
TextureTarget
& getTextureTarget()
const
;
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TextureTarget
& getTextureTarget();
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void
update(
const
float
elapsed);
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void
setRenderEffect(
RenderEffect
* effect);
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RenderEffect
* getRenderEffect();
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void
realiseGeometry();
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void
invalidateGeometry();
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const
RenderingSurface
& getOwner()
const
;
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RenderingSurface
& getOwner();
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void
unprojectPoint(
const
Vector2
& p_in,
Vector2
& p_out);
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// overrides from base
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void
draw();
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void
invalidate();
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bool
isRenderingWindow()
const
;
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protected
:
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virtual
void
realiseGeometry_impl();
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void
setOwner(
RenderingSurface
& owner);
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// friend is so that RenderingSurface can call setOwner to xfer ownership.
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friend
void
RenderingSurface::transferRenderingWindow
(
RenderingWindow
&);
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Renderer
&
d_renderer
;
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TextureTarget
&
d_textarget
;
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RenderingSurface
*
d_owner
;
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GeometryBuffer
*
d_geometry
;
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bool
d_geometryValid
;
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Vector2
d_position
;
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Size
d_size
;
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Vector3
d_rotation
;
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Vector3
d_pivot
;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIRenderingWindow_h_
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