Crazy Eddies GUI System  0.7.8
CEGUITextureTarget.h
1 /***********************************************************************
2  filename: CEGUITextureTarget.h
3  created: Sun Jan 11 2009
4  author: Paul D Turner
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUITextureTarget_h_
29 #define _CEGUITextureTarget_h_
30 
31 #include "CEGUIRenderTarget.h"
32 
33 // Start of CEGUI namespace section
34 namespace CEGUI
35 {
41 class CEGUIEXPORT TextureTarget : public virtual RenderTarget
42 {
43 public:
48  virtual void clear() = 0;
49 
57  virtual Texture& getTexture() const = 0;
58 
77  virtual void declareRenderSize(const Size& sz) = 0;
78 
93  virtual bool isRenderingInverted() const = 0;
94 };
95 
96 } // End of CEGUI namespace section
97 
98 #endif // end of guard _CEGUITextureTarget_h_