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CEGUIThumbProperties.h
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/***********************************************************************
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filename: CEGUIThumbProperties.h
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created: 10/7/2004
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author: Paul D Turner
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purpose: Interface for Thumb properties
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIThumbProperties_h_
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#define _CEGUIThumbProperties_h_
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#include "../CEGUIProperty.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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// Start of ThumbProperties namespace section
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namespace
ThumbProperties
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{
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class
HotTracked
:
public
Property
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{
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public
:
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HotTracked
() :
Property
(
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"HotTracked"
,
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"Property to get/set the state of the state of the 'hot-tracked' setting for the thumb. Value is either \"True\" or \"False\"."
,
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"True"
)
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{}
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String
get
(
const
PropertyReceiver
* receiver)
const
;
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void
set
(
PropertyReceiver
* receiver,
const
String
& value);
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};
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class
VertFree
:
public
Property
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{
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public
:
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VertFree
() :
Property
(
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"VertFree"
,
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"Property to get/set the state the setting to free the thumb vertically. Value is either \"True\" or \"False\"."
,
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"False"
)
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{}
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String
get
(
const
PropertyReceiver
* receiver)
const
;
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void
set
(
PropertyReceiver
* receiver,
const
String
& value);
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};
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class
HorzFree
:
public
Property
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{
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public
:
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HorzFree
() :
Property
(
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"HorzFree"
,
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"Property to get/set the state the setting to free the thumb horizontally. Value is either \"True\" or \"False\"."
,
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"False"
)
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{}
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String
get
(
const
PropertyReceiver
* receiver)
const
;
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void
set
(
PropertyReceiver
* receiver,
const
String
& value);
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};
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class
VertRange
:
public
Property
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{
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public
:
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VertRange
() :
Property
(
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"VertRange"
,
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"Property to get/set the vertical movement range for the thumb. Value is \"min:[float] max:[float]\"."
,
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"min:0.000000 max:1.000000"
)
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{}
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String
get
(
const
PropertyReceiver
* receiver)
const
;
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void
set
(
PropertyReceiver
* receiver,
const
String
& value);
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};
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class
HorzRange
:
public
Property
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{
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public
:
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HorzRange
() :
Property
(
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"HorzRange"
,
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"Property to get/set the horizontal movement range for the thumb. Value is \"min:[float] max:[float]\"."
,
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"min:0.000000 max:1.000000"
)
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{}
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String
get
(
const
PropertyReceiver
* receiver)
const
;
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void
set
(
PropertyReceiver
* receiver,
const
String
& value);
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};
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}
// End of ThumbProperties namespace section
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIThumbProperties_h_
cegui
include
elements
CEGUIThumbProperties.h
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