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StandardShaderVert.h
1 /***********************************************************************
2  filename: StandardShaderVert.h
3  created: Wed, 8th Feb 2012
4  author: Lukas E Meindl
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 
29 #ifndef _CEGUIOpenGL3StandardShaderVert_h_
30 #define _CEGUIOpenGL3StandardShaderVert_h_
31 
32 namespace CEGUI
33 {
34  const char StandardShaderVert[] =
35  "#version 150 core\n"
36 
37  "uniform mat4 modelViewPerspMatrix;\n"
38 
39  "in vec3 inPosition;\n"
40  "in vec2 inTexCoord;\n"
41  "in vec4 inColour;\n"
42 
43  "out vec2 exTexCoord;\n"
44  "out vec4 exColour;\n"
45 
46  "void main(void)\n"
47  "{\n"
48  " exTexCoord = inTexCoord;\n"
49  " exColour = inColour;\n"
50 
51  "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
52  "}"
53  ;
54 }
55 
56 #endif