AllocatedObject() (defined in CEGUI::AllocatedObject< Renderer >) | CEGUI::AllocatedObject< Renderer > | inlineexplicit |
beginRendering() | CEGUI::Direct3D10Renderer | virtual |
bindTechniquePass(const BlendMode mode, const bool clipped) | CEGUI::Direct3D10Renderer | |
bootstrapSystem(ID3D10Device *device, const int abi=CEGUI_VERSION_ABI) | CEGUI::Direct3D10Renderer | static |
create(ID3D10Device *device, const int abi=CEGUI_VERSION_ABI) | CEGUI::Direct3D10Renderer | static |
createGeometryBuffer() | CEGUI::Direct3D10Renderer | virtual |
createTexture(const String &name) | CEGUI::Direct3D10Renderer | virtual |
createTexture(const String &name, const String &filename, const String &resourceGroup) | CEGUI::Direct3D10Renderer | virtual |
createTexture(const String &name, const Sizef &size) | CEGUI::Direct3D10Renderer | virtual |
createTextureTarget() | CEGUI::Direct3D10Renderer | virtual |
d_boundTextureVariable | CEGUI::Direct3D10Renderer | protected |
d_defaultTarget | CEGUI::Direct3D10Renderer | protected |
d_device | CEGUI::Direct3D10Renderer | protected |
d_displayDPI | CEGUI::Direct3D10Renderer | protected |
d_displaySize | CEGUI::Direct3D10Renderer | protected |
d_effect | CEGUI::Direct3D10Renderer | protected |
d_geometryBuffers | CEGUI::Direct3D10Renderer | protected |
d_inputLayout | CEGUI::Direct3D10Renderer | protected |
d_normalClippedTechnique | CEGUI::Direct3D10Renderer | protected |
d_normalUnclippedTechnique | CEGUI::Direct3D10Renderer | protected |
d_premultipliedClippedTechnique | CEGUI::Direct3D10Renderer | protected |
d_premultipliedUnclippedTechnique | CEGUI::Direct3D10Renderer | protected |
d_projectionMatrixVariable | CEGUI::Direct3D10Renderer | protected |
d_rendererID | CEGUI::Direct3D10Renderer | protectedstatic |
d_textures | CEGUI::Direct3D10Renderer | protected |
d_textureTargets | CEGUI::Direct3D10Renderer | protected |
d_worldMatrixVariable | CEGUI::Direct3D10Renderer | protected |
destroy(Direct3D10Renderer &renderer) | CEGUI::Direct3D10Renderer | static |
destroyAllGeometryBuffers() | CEGUI::Direct3D10Renderer | virtual |
destroyAllTextures() | CEGUI::Direct3D10Renderer | virtual |
destroyAllTextureTargets() | CEGUI::Direct3D10Renderer | virtual |
destroyGeometryBuffer(const GeometryBuffer &buffer) | CEGUI::Direct3D10Renderer | virtual |
destroySystem() | CEGUI::Direct3D10Renderer | static |
destroyTexture(Texture &texture) | CEGUI::Direct3D10Renderer | virtual |
destroyTexture(const String &name) | CEGUI::Direct3D10Renderer | virtual |
destroyTextureTarget(TextureTarget *target) | CEGUI::Direct3D10Renderer | virtual |
Direct3D10Renderer(ID3D10Device *device) | CEGUI::Direct3D10Renderer | protected |
endRendering() | CEGUI::Direct3D10Renderer | virtual |
GeometryBufferList typedef | CEGUI::Direct3D10Renderer | protected |
getDefaultRenderTarget() | CEGUI::Direct3D10Renderer | virtual |
getDirect3DDevice() const | CEGUI::Direct3D10Renderer | |
getDisplayDPI() const | CEGUI::Direct3D10Renderer | virtual |
getDisplaySize() const | CEGUI::Direct3D10Renderer | virtual |
getIdentifierString() const | CEGUI::Direct3D10Renderer | virtual |
getMaxTextureSize() const | CEGUI::Direct3D10Renderer | virtual |
getTexture(const String &name) const | CEGUI::Direct3D10Renderer | virtual |
getViewportSize() | CEGUI::Direct3D10Renderer | protected |
isTextureDefined(const String &name) const | CEGUI::Direct3D10Renderer | virtual |
logTextureCreation(const String &name) | CEGUI::Direct3D10Renderer | protectedstatic |
logTextureDestruction(const String &name) | CEGUI::Direct3D10Renderer | protectedstatic |
setCurrentTextureShaderResource(ID3D10ShaderResourceView *srv) | CEGUI::Direct3D10Renderer | |
setDisplaySize(const Sizef &sz) | CEGUI::Direct3D10Renderer | virtual |
setProjectionMatrix(D3DXMATRIX &matrix) | CEGUI::Direct3D10Renderer | |
setWorldMatrix(D3DXMATRIX &matrix) | CEGUI::Direct3D10Renderer | |
TextureMap typedef | CEGUI::Direct3D10Renderer | protected |
TextureTargetList typedef | CEGUI::Direct3D10Renderer | protected |
throwIfNameExists(const String &name) const | CEGUI::Direct3D10Renderer | protected |
~Direct3D10Renderer() | CEGUI::Direct3D10Renderer | protected |
~Renderer() | CEGUI::Renderer | inlinevirtual |