AllocatedObject() (defined in CEGUI::AllocatedObject< GeometryBuffer >) | CEGUI::AllocatedObject< GeometryBuffer > | inlineexplicit |
appendGeometry(const Vertex *const vbuff, uint vertex_count) | CEGUI::Direct3D9GeometryBuffer | virtual |
appendVertex(const Vertex &vertex) | CEGUI::Direct3D9GeometryBuffer | virtual |
BatchList typedef | CEGUI::Direct3D9GeometryBuffer | protected |
d_activeTexture | CEGUI::Direct3D9GeometryBuffer | protected |
d_batches | CEGUI::Direct3D9GeometryBuffer | protected |
d_blendMode | CEGUI::GeometryBuffer | protected |
d_clippingActive | CEGUI::Direct3D9GeometryBuffer | protected |
d_clipRect | CEGUI::Direct3D9GeometryBuffer | protected |
d_device | CEGUI::Direct3D9GeometryBuffer | protected |
d_effect | CEGUI::Direct3D9GeometryBuffer | protected |
d_matrix | CEGUI::Direct3D9GeometryBuffer | mutableprotected |
d_matrixValid | CEGUI::Direct3D9GeometryBuffer | mutableprotected |
d_owner | CEGUI::Direct3D9GeometryBuffer | protected |
d_pivot | CEGUI::Direct3D9GeometryBuffer | protected |
d_rotation | CEGUI::Direct3D9GeometryBuffer | protected |
d_translation | CEGUI::Direct3D9GeometryBuffer | protected |
d_vertices | CEGUI::Direct3D9GeometryBuffer | protected |
Direct3D9GeometryBuffer(Direct3D9Renderer &owner, LPDIRECT3DDEVICE9 device) | CEGUI::Direct3D9GeometryBuffer | |
draw() const | CEGUI::Direct3D9GeometryBuffer | virtual |
GeometryBuffer() | CEGUI::GeometryBuffer | protected |
getActiveTexture() const | CEGUI::Direct3D9GeometryBuffer | virtual |
getBatchCount() const | CEGUI::Direct3D9GeometryBuffer | virtual |
getBlendMode() const | CEGUI::GeometryBuffer | virtual |
getMatrix() const | CEGUI::Direct3D9GeometryBuffer | |
getRenderEffect() | CEGUI::Direct3D9GeometryBuffer | virtual |
getVertexCount() const | CEGUI::Direct3D9GeometryBuffer | virtual |
isClippingActive() const (defined in CEGUI::Direct3D9GeometryBuffer) | CEGUI::Direct3D9GeometryBuffer | virtual |
performBatchManagement() | CEGUI::Direct3D9GeometryBuffer | protected |
reset() | CEGUI::Direct3D9GeometryBuffer | virtual |
setActiveTexture(Texture *texture) | CEGUI::Direct3D9GeometryBuffer | virtual |
setBlendMode(const BlendMode mode) | CEGUI::GeometryBuffer | virtual |
setClippingActive(const bool active) | CEGUI::Direct3D9GeometryBuffer | virtual |
setClippingRegion(const Rectf ®ion) | CEGUI::Direct3D9GeometryBuffer | virtual |
setPivot(const Vector3f &p) | CEGUI::Direct3D9GeometryBuffer | virtual |
setRenderEffect(RenderEffect *effect) | CEGUI::Direct3D9GeometryBuffer | virtual |
setRotation(const Quaternion &r) | CEGUI::Direct3D9GeometryBuffer | virtual |
setTranslation(const Vector3f &t) | CEGUI::Direct3D9GeometryBuffer | virtual |
updateMatrix() const | CEGUI::Direct3D9GeometryBuffer | protected |
VertexList typedef | CEGUI::Direct3D9GeometryBuffer | protected |
~GeometryBuffer() | CEGUI::GeometryBuffer | virtual |