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GL3GeometryBuffer.h
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/***********************************************************************
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filename: CEGUIOpenGLGeometryBuffer.h
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created: Wed, 8th Feb 2012
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author: Lukas E Meindl (based on code by Paul D Turner)
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2013 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIOpenGL3GeometryBuffer_h_
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#define _CEGUIOpenGL3GeometryBuffer_h_
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#include "CEGUI/RendererModules/OpenGL/GeometryBufferBase.h"
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namespace
CEGUI
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{
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class
OpenGL3Shader;
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class
OpenGL3StateChangeWrapper;
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class
OpenGL3Renderer;
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class
OPENGL_GUIRENDERER_API
OpenGL3GeometryBuffer
:
public
OpenGLGeometryBufferBase
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{
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public
:
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OpenGL3GeometryBuffer
(
OpenGL3Renderer
& owner);
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virtual
~
OpenGL3GeometryBuffer
();
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void
initialiseOpenGLBuffers();
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void
deinitialiseOpenGLBuffers();
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void
updateOpenGLBuffers();
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// implementation/overrides of members from GeometryBuffer
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void
draw()
const
;
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void
appendGeometry(
const
Vertex
*
const
vbuff, uint vertex_count);
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void
reset();
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protected
:
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GLuint
d_verticesVAO
;
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GLuint
d_verticesVBO
;
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CEGUI::OpenGL3Shader
*&
d_shader
;
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const
GLint
d_shaderPosLoc
;
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const
GLint
d_shaderTexCoordLoc
;
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const
GLint
d_shaderColourLoc
;
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const
GLint
d_shaderStandardMatrixLoc
;
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OpenGL3StateChangeWrapper
*
d_glStateChanger
;
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GLuint
d_bufferSize
;
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};
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}
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#endif
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cegui
include
CEGUI
RendererModules
OpenGL
GL3GeometryBuffer.h
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