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GL3GeometryBuffer.h
1 /***********************************************************************
2  filename: CEGUIOpenGLGeometryBuffer.h
3  created: Wed, 8th Feb 2012
4  author: Lukas E Meindl (based on code by Paul D Turner)
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2013 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIOpenGL3GeometryBuffer_h_
29 #define _CEGUIOpenGL3GeometryBuffer_h_
30 
31 #include "CEGUI/RendererModules/OpenGL/GeometryBufferBase.h"
32 
33 namespace CEGUI
34 {
35 class OpenGL3Shader;
36 class OpenGL3StateChangeWrapper;
37 class OpenGL3Renderer;
38 
40 class OPENGL_GUIRENDERER_API OpenGL3GeometryBuffer : public OpenGLGeometryBufferBase
41 {
42 public:
45  virtual ~OpenGL3GeometryBuffer();
46 
47  void initialiseOpenGLBuffers();
48  void deinitialiseOpenGLBuffers();
49  void updateOpenGLBuffers();
50 
51  // implementation/overrides of members from GeometryBuffer
52  void draw() const;
53  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
54  void reset();
55 
56 protected:
58  GLuint d_verticesVAO;
60  GLuint d_verticesVBO;
64  const GLint d_shaderPosLoc;
66  const GLint d_shaderTexCoordLoc;
68  const GLint d_shaderColourLoc;
74  GLuint d_bufferSize;
75 };
76 
77 }
78 
79 #endif
80