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Property.h
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/***********************************************************************
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filename: CEGUIProperty.h
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created: 21/2/2004
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author: Paul D Turner
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purpose: Defines the Property class which forms part of a
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PropertySet
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIProperty_h_
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#define _CEGUIProperty_h_
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#include "CEGUI/Base.h"
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#include "CEGUI/String.h"
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#include "CEGUI/XMLSerializer.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
PropertyReceiver
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{
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public
:
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PropertyReceiver
() {}
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virtual
~
PropertyReceiver
() {}
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};
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class
CEGUIEXPORT
Property
:
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public
AllocatedObject
<Property>
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{
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public
:
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static
const
String
XMLElementName;
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static
const
String
NameXMLAttributeName;
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static
const
String
ValueXMLAttributeName;
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Property
(
const
String
& name,
const
String
& help,
const
String
& defaultValue =
""
,
bool
writesXML =
true
,
const
String
& dataType =
"Unknown"
,
const
String
& origin =
"Unknown"
) :
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d_name(name),
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d_help(help),
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d_default(defaultValue),
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d_writeXML(writesXML),
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d_dataType(dataType),
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d_origin(origin)
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{}
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virtual
~Property
(
void
) {}
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const
String
&
getHelp
(
void
)
const
{
return
d_help;}
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const
String
&
getName
(
void
)
const
{
return
d_name;}
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const
String
&
getDataType
(
void
)
const
{
return
d_dataType;}
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const
String
&
getOrigin
(
void
)
const
{
return
d_origin;}
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virtual
String
get
(
const
PropertyReceiver
* receiver)
const
= 0;
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virtual
void
set
(
PropertyReceiver
* receiver,
const
String
& value) = 0;
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virtual
bool
isDefault(
const
PropertyReceiver
* receiver)
const
;
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virtual
String
getDefault(
const
PropertyReceiver
* receiver)
const
;
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virtual
void
writeXMLToStream(
const
PropertyReceiver
* receiver,
XMLSerializer
& xml_stream)
const
;
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virtual
bool
isReadable()
const
;
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virtual
bool
isWritable()
const
;
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virtual
bool
doesWriteXML()
const
;
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virtual
void
initialisePropertyReceiver
(
PropertyReceiver
*
/*receiver*/
)
const
{}
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virtual
Property
* clone()
const
= 0;
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protected
:
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String
d_name
;
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String
d_help
;
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String
d_default
;
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bool
d_writeXML
;
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// TODO: This is really ugly but PropertyDefinition forced me to do this to support operator=
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String
d_dataType
;
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// TODO: This is really ugly but PropertyDefinition forced me to do this to support operator=
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String
d_origin
;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIProperty_h_
cegui
include
CEGUI
Property.h
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