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RendererModules/Direct3D10/TextureTarget.h
1 /***********************************************************************
2  filename: CEGUIDirect3D10TextureTarget.h
3  created: Sat Mar 7 2009
4  author: Paul D Turner (parts based on code by Rajko Stojadinovic)
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIDirect3D10TextureTarget_h_
29 #define _CEGUIDirect3D10TextureTarget_h_
30 
31 #include "CEGUI/RendererModules/Direct3D10/RenderTarget.h"
32 #include "../../TextureTarget.h"
33 
34 #if defined(_MSC_VER)
35 # pragma warning(push)
36 # pragma warning(disable : 4250)
37 # pragma warning(disable : 4251)
38 #endif
39 
40 // d3d forward refs
41 struct ID3D10Texture2D;
42 struct ID3D10RenderTargetView;
43 struct ID3D10DepthStencilView;
44 
45 // Start of CEGUI namespace section
46 namespace CEGUI
47 {
48 class Direct3D10Texture;
49 
51 class D3D10_GUIRENDERER_API Direct3D10TextureTarget : public Direct3D10RenderTarget<TextureTarget>
52 {
53 public:
55  virtual ~Direct3D10TextureTarget();
56 
57  // overrides from Direct3D10RenderTarget
58  void activate();
59  void deactivate();
60  // implementation of RenderTarget interface
61  bool isImageryCache() const;
62  // implementation of TextureTarget interface
63  void clear();
64  Texture& getTexture() const;
65  void declareRenderSize(const Sizef& sz);
66  bool isRenderingInverted() const;
67 
68 protected:
70  static const float DEFAULT_SIZE;
72  static uint s_textureNumber;
74  static String generateTextureName();
75 
77  void initialiseRenderTexture();
79  void cleanupRenderTexture();
81  void resizeRenderTexture();
83  void enableRenderTexture();
85  void disableRenderTexture();
86 
88  ID3D10Texture2D* d_texture;
90  ID3D10RenderTargetView* d_renderTargetView;
94  ID3D10RenderTargetView* d_previousRenderTargetView;
96  ID3D10DepthStencilView* d_previousDepthStencilView;
97 };
98 
99 } // End of CEGUI namespace section
100 
101 #if defined(_MSC_VER)
102 # pragma warning(pop)
103 #endif
104 
105 #endif // end of guard _CEGUIDirect3D10TextureTarget_h_