Crazy Eddie's GUI System  0.8.1
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ShaderManager.h
1 /***********************************************************************
2  filename: OpenGL3ShaderManager.h
3  created: Wed, 8th Feb 2012
4  author: Lukas E Meindl
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 
29 #ifndef _CEGUIOpenGL3ShaderManager_h_
30 #define _CEGUIOpenGL3ShaderManager_h_
31 
32 #include "CEGUI/Base.h"
33 #include "CEGUI/RendererModules/OpenGL/GL.h"
34 
35 #include <map>
36 #include <string>
37 
38 #if defined(_MSC_VER)
39 # pragma warning(push)
40 # pragma warning(disable : 4251)
41 #endif
42 
43 // Start of CEGUI namespace section
44 namespace CEGUI
45 {
46  class OpenGL3Shader;
47 
48  enum OpenGL3ShaderID
49  {
50  SHADER_ID_STANDARDSHADER,
51 
52  SHADER_ID_COUNT
53  };
54 
56  public AllocatedObject<OpenGL3ShaderManager>
57  {
58  public:
60  virtual ~OpenGL3ShaderManager();
61 
62  OpenGL3Shader* getShader(GLuint id);
63  void loadShader(GLuint id, std::string vertexShader, std::string fragmentShader);
64 
65  void initialiseShaders();
66  void deinitialiseShaders();
67 
68  private:
69 
70  typedef std::map<GLuint, OpenGL3Shader*> shaderContainerType;
71  shaderContainerType d_shaders;
72 
73  bool d_shadersInitialised;
74  };
75 
76 }
77 
78 #endif