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WindowFactory.h
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/***********************************************************************
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filename: CEGUIWindowFactory.h
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created: 21/2/2004
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author: Paul D Turner
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purpose: Defines abstract base class for WindowFactory objects
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIWindowFactory_h_
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#define _CEGUIWindowFactory_h_
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#include "CEGUI/Base.h"
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#include "CEGUI/String.h"
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#include "CEGUI/Window.h"
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#define CEGUI_DECLARE_WINDOW_FACTORY( T )\
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class T ## Factory : public WindowFactory\
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{\
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public:\
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T ## Factory() : WindowFactory( T::WidgetTypeName ) {}\
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Window* createWindow(const String& name)\
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{\
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return CEGUI_NEW_AO T(d_type, name);\
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}\
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void destroyWindow(Window* window)\
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{\
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CEGUI_DELETE_AO window;\
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}\
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};\
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T ## Factory& get ## T ## Factory();
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#define CEGUI_DEFINE_WINDOW_FACTORY( T )\
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T ## Factory& get ## T ## Factory()\
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{\
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static T ## Factory s_factory;\
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return s_factory;\
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}
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#define CEGUI_WINDOW_FACTORY( T ) (get ## T ## Factory())
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
WindowFactory
:
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public
AllocatedObject
<WindowFactory>
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{
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public
:
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virtual
Window
* createWindow(
const
String
& name) = 0;
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virtual
void
destroyWindow(
Window
* window) = 0;
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const
String
& getTypeName()
const
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{
return
d_type; }
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virtual
~
WindowFactory
()
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{}
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protected
:
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WindowFactory
(
const
String
& type) :
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d_type(type)
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{}
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protected
:
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String
d_type
;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIWindowFactory_h_
cegui
include
CEGUI
WindowFactory.h
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