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WindowRenderer.h
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/***********************************************************************
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filename: CEGUIWindowRenderer.h
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created: Jan 11 2006
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author: Tomas Lindquist Olsen
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purpose: Defines interface for the WindowRenderer base class
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIWindowRenderer_h_
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#define _CEGUIWindowRenderer_h_
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#include "CEGUI/Window.h"
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#include "CEGUI/Property.h"
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#include <vector>
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#include <utility>
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4251)
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#endif
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
WindowRenderer
:
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public
AllocatedObject
<WindowRenderer>
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{
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public
:
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/*************************************************************************
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Constructor / Destructor
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**************************************************************************/
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WindowRenderer
(
const
String
& name,
const
String
& class_name=
"Window"
);
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virtual
~
WindowRenderer
();
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/*************************************************************************
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Public interface
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**************************************************************************/
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virtual
void
render() = 0;
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const
String
&
getName
()
const
{
return
d_name;}
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Window
*
getWindow
()
const
{
return
d_window;}
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const
String
&
getClass
()
const
{
return
d_class;}
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const
WidgetLookFeel
& getLookNFeel()
const
;
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virtual
Rectf
getUnclippedInnerRect()
const
;
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virtual
void
performChildWindowLayout
() {}
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virtual
void
getRenderingContext(
RenderingContext
& ctx)
const
;
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virtual
void
update
(
float
/*elapsed*/
) {}
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virtual
bool
handleFontRenderSizeChange(
const
Font
*
const
font);
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protected
:
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/*************************************************************************
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Implementation methods
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**************************************************************************/
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void
registerProperty(
Property
* property,
const
bool
ban_from_xml);
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void
registerProperty(
Property
* property);
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virtual
void
onAttach();
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virtual
void
onDetach();
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virtual
void
onLookNFeelAssigned
() {}
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virtual
void
onLookNFeelUnassigned
() {}
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/*************************************************************************
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Implementation data
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**************************************************************************/
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Window
*
d_window
;
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const
String
d_name
;
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const
String
d_class
;
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typedef
std::pair<Property*, bool>
PropertyEntry
;
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typedef
std::vector<
PropertyEntry
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CEGUI_VECTOR_ALLOC(
PropertyEntry
)>
PropertyList
;
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PropertyList
d_properties
;
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// Window is friend so it can manipulate our 'd_window' member directly.
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// We don't want users fiddling with this so no public interface.
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friend
class
Window
;
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private
:
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WindowRenderer
& operator=(
const
WindowRenderer
&) {
return
*
this
; }
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};
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class
CEGUIEXPORT
WindowRendererFactory
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{
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public
:
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WindowRendererFactory
(
const
String
& name) : d_factoryName(name) {}
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virtual
~WindowRendererFactory
() {}
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const
String
&
getName
()
const
{
return
d_factoryName;}
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virtual
WindowRenderer
* create() = 0;
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virtual
void
destroy(
WindowRenderer
* wr) = 0;
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protected
:
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String
d_factoryName
;
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};
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}
// End of CEGUI namespace
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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#endif // _CEGUIWindowRenderer_h_
cegui
include
CEGUI
WindowRenderer.h
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