Crazy Eddie's GUI System  0.8.1
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CEGUI::OpenGL3GeometryBuffer Member List

This is the complete list of members for CEGUI::OpenGL3GeometryBuffer, including all inherited members.

AllocatedObject() (defined in CEGUI::AllocatedObject< GeometryBuffer >)CEGUI::AllocatedObject< GeometryBuffer >inlineexplicit
appendGeometry(const Vertex *const vbuff, uint vertex_count)CEGUI::OpenGL3GeometryBuffervirtual
appendVertex(const Vertex &vertex)CEGUI::OpenGLGeometryBufferBasevirtual
BatchList typedefCEGUI::OpenGLGeometryBufferBaseprotected
d_activeTextureCEGUI::OpenGLGeometryBufferBaseprotected
d_batchesCEGUI::OpenGLGeometryBufferBaseprotected
d_blendModeCEGUI::GeometryBufferprotected
d_bufferSizeCEGUI::OpenGL3GeometryBufferprotected
d_clippingActiveCEGUI::OpenGLGeometryBufferBaseprotected
d_clipRectCEGUI::OpenGLGeometryBufferBaseprotected
d_effectCEGUI::OpenGLGeometryBufferBaseprotected
d_glStateChangerCEGUI::OpenGL3GeometryBufferprotected
d_matrixCEGUI::OpenGLGeometryBufferBasemutableprotected
d_matrixValidCEGUI::OpenGLGeometryBufferBasemutableprotected
d_ownerCEGUI::OpenGLGeometryBufferBaseprotected
d_pivotCEGUI::OpenGLGeometryBufferBaseprotected
d_rotationCEGUI::OpenGLGeometryBufferBaseprotected
d_shaderCEGUI::OpenGL3GeometryBufferprotected
d_shaderColourLocCEGUI::OpenGL3GeometryBufferprotected
d_shaderPosLocCEGUI::OpenGL3GeometryBufferprotected
d_shaderStandardMatrixLocCEGUI::OpenGL3GeometryBufferprotected
d_shaderTexCoordLocCEGUI::OpenGL3GeometryBufferprotected
d_translationCEGUI::OpenGLGeometryBufferBaseprotected
d_verticesCEGUI::OpenGLGeometryBufferBaseprotected
d_verticesVAOCEGUI::OpenGL3GeometryBufferprotected
d_verticesVBOCEGUI::OpenGL3GeometryBufferprotected
deinitialiseOpenGLBuffers() (defined in CEGUI::OpenGL3GeometryBuffer)CEGUI::OpenGL3GeometryBuffer
draw() const CEGUI::OpenGL3GeometryBuffervirtual
GeometryBuffer()CEGUI::GeometryBufferprotected
getActiveTexture() const CEGUI::OpenGLGeometryBufferBasevirtual
getBatchCount() const CEGUI::OpenGLGeometryBufferBasevirtual
getBlendMode() const CEGUI::GeometryBuffervirtual
getMatrix() const CEGUI::OpenGLGeometryBufferBase
getRenderEffect()CEGUI::OpenGLGeometryBufferBasevirtual
getVertexCount() const CEGUI::OpenGLGeometryBufferBasevirtual
initialiseOpenGLBuffers() (defined in CEGUI::OpenGL3GeometryBuffer)CEGUI::OpenGL3GeometryBuffer
isClippingActive() const (defined in CEGUI::OpenGLGeometryBufferBase)CEGUI::OpenGLGeometryBufferBasevirtual
OpenGL3GeometryBuffer(OpenGL3Renderer &owner)CEGUI::OpenGL3GeometryBuffer
OpenGLGeometryBufferBase(OpenGLRendererBase &owner)CEGUI::OpenGLGeometryBufferBase
performBatchManagement()CEGUI::OpenGLGeometryBufferBaseprotected
reset()CEGUI::OpenGL3GeometryBuffervirtual
setActiveTexture(Texture *texture)CEGUI::OpenGLGeometryBufferBasevirtual
setBlendMode(const BlendMode mode)CEGUI::GeometryBuffervirtual
setClippingActive(const bool active)CEGUI::OpenGLGeometryBufferBasevirtual
setClippingRegion(const Rectf &region)CEGUI::OpenGLGeometryBufferBasevirtual
setPivot(const Vector3f &p)CEGUI::OpenGLGeometryBufferBasevirtual
setRenderEffect(RenderEffect *effect)CEGUI::OpenGLGeometryBufferBasevirtual
setRotation(const Quaternion &r)CEGUI::OpenGLGeometryBufferBasevirtual
setTranslation(const Vector3f &t)CEGUI::OpenGLGeometryBufferBasevirtual
updateMatrix() const CEGUI::OpenGLGeometryBufferBaseprotected
updateOpenGLBuffers() (defined in CEGUI::OpenGL3GeometryBuffer)CEGUI::OpenGL3GeometryBuffer
VertexList typedefCEGUI::OpenGLGeometryBufferBaseprotected
~GeometryBuffer()CEGUI::GeometryBuffervirtual
~OpenGL3GeometryBuffer() (defined in CEGUI::OpenGL3GeometryBuffer)CEGUI::OpenGL3GeometryBuffervirtual
~OpenGLGeometryBufferBase() (defined in CEGUI::OpenGLGeometryBufferBase)CEGUI::OpenGLGeometryBufferBasevirtual