Crazy Eddie's GUI System  0.8.1
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CEGUI::OpenGLESGeometryBuffer Member List

This is the complete list of members for CEGUI::OpenGLESGeometryBuffer, including all inherited members.

AllocatedObject() (defined in CEGUI::AllocatedObject< GeometryBuffer >)CEGUI::AllocatedObject< GeometryBuffer >inlineexplicit
appendGeometry(const Vertex *const vbuff, uint vertex_count)CEGUI::OpenGLESGeometryBuffervirtual
appendVertex(const Vertex &vertex)CEGUI::OpenGLESGeometryBuffervirtual
BatchInfo typedefCEGUI::OpenGLESGeometryBufferprotected
BatchList typedefCEGUI::OpenGLESGeometryBufferprotected
d_activeTextureCEGUI::OpenGLESGeometryBufferprotected
d_batchesCEGUI::OpenGLESGeometryBufferprotected
d_blendModeCEGUI::GeometryBufferprotected
d_clipRectCEGUI::OpenGLESGeometryBufferprotected
d_effectCEGUI::OpenGLESGeometryBufferprotected
d_matrixCEGUI::OpenGLESGeometryBuffermutableprotected
d_matrixValidCEGUI::OpenGLESGeometryBuffermutableprotected
d_pivotCEGUI::OpenGLESGeometryBufferprotected
d_rotationCEGUI::OpenGLESGeometryBufferprotected
d_translationCEGUI::OpenGLESGeometryBufferprotected
d_verticesCEGUI::OpenGLESGeometryBufferprotected
draw() const CEGUI::OpenGLESGeometryBuffervirtual
GeometryBuffer()CEGUI::GeometryBufferprotected
getActiveTexture() const CEGUI::OpenGLESGeometryBuffervirtual
getBatchCount() const CEGUI::OpenGLESGeometryBuffervirtual
getBlendMode() const CEGUI::GeometryBuffervirtual
getMatrix() const CEGUI::OpenGLESGeometryBuffer
getRenderEffect()CEGUI::OpenGLESGeometryBuffervirtual
getVertexCount() const CEGUI::OpenGLESGeometryBuffervirtual
isClippingActive() const =0 (defined in CEGUI::GeometryBuffer)CEGUI::GeometryBufferpure virtual
OpenGLESGeometryBuffer()CEGUI::OpenGLESGeometryBuffer
performBatchManagement()CEGUI::OpenGLESGeometryBufferprotected
reset()CEGUI::OpenGLESGeometryBuffervirtual
setActiveTexture(Texture *texture)CEGUI::OpenGLESGeometryBuffervirtual
setBlendMode(const BlendMode mode)CEGUI::GeometryBuffervirtual
setClippingActive(const bool active)=0CEGUI::GeometryBufferpure virtual
setClippingRegion(const Rectf &region)CEGUI::OpenGLESGeometryBuffervirtual
setPivot(const Vector3f &p)CEGUI::OpenGLESGeometryBuffervirtual
setRenderEffect(RenderEffect *effect)CEGUI::OpenGLESGeometryBuffervirtual
setRotation(const Quaternion &r)CEGUI::OpenGLESGeometryBuffervirtual
setTranslation(const Vector3f &t)CEGUI::OpenGLESGeometryBuffervirtual
updateMatrix() const CEGUI::OpenGLESGeometryBufferprotected
VertexList typedefCEGUI::OpenGLESGeometryBufferprotected
~GeometryBuffer()CEGUI::GeometryBuffervirtual