Crazy Eddie's GUI System  0.8.2
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Pages
RendererModules/Direct3D9/GeometryBuffer.h
1 /***********************************************************************
2  filename: CEGUIDirect3D9GeometryBuffer.h
3  created: Mon Feb 9 2009
4  author: Paul D Turner
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIDirect3D9GeometryBuffer_h_
29 #define _CEGUIDirect3D9GeometryBuffer_h_
30 
31 #include "../../GeometryBuffer.h"
32 #include "CEGUI/RendererModules/Direct3D9/Renderer.h"
33 #include "../../Rect.h"
34 #include "../../Quaternion.h"
35 #include <d3dx9.h>
36 #include <utility>
37 #include <vector>
38 
39 #if defined(_MSC_VER)
40 # pragma warning(push)
41 # pragma warning(disable : 4251)
42 #endif
43 
44 // Start of CEGUI namespace section
45 namespace CEGUI
46 {
47 class Direct3D9Texture;
48 
53 class DIRECT3D9_GUIRENDERER_API Direct3D9GeometryBuffer : public GeometryBuffer
54 {
55 public:
57  Direct3D9GeometryBuffer(Direct3D9Renderer& owner, LPDIRECT3DDEVICE9 device);
58 
60  const D3DXMATRIX* getMatrix() const;
61 
62  // implementation of abstract members from GeometryBuffer
63  void draw() const;
64  void setTranslation(const Vector3f& t);
65  void setRotation(const Quaternion& r);
66  void setPivot(const Vector3f& p);
67  void setClippingRegion(const Rectf& region);
68  void appendVertex(const Vertex& vertex);
69  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
70  void setActiveTexture(Texture* texture);
71  void reset();
72  Texture* getActiveTexture() const;
73  uint getVertexCount() const;
74  uint getBatchCount() const;
75  void setRenderEffect(RenderEffect* effect);
76  RenderEffect* getRenderEffect();
77  void setClippingActive(const bool active);
78  bool isClippingActive() const;
79 
80 protected:
82  void performBatchManagement();
84  void updateMatrix() const;
85 
87  struct D3DVertex
88  {
90  FLOAT x, y, z;
92  DWORD diffuse;
94  float tu, tv;
95  };
96 
98  struct BatchInfo
99  {
100  LPDIRECT3DTEXTURE9 texture;
101  uint vertexCount;
102  bool clip;
103  };
104 
110  typedef std::vector<BatchInfo> BatchList;
114  typedef std::vector<D3DVertex> VertexList;
130  LPDIRECT3DDEVICE9 d_device;
132  mutable D3DXMATRIX d_matrix;
134  mutable bool d_matrixValid;
135 };
136 
137 } // End of CEGUI namespace section
138 
139 #if defined(_MSC_VER)
140 # pragma warning(pop)
141 #endif
142 
143 #endif // end of guard _CEGUIDirect3D9GeometryBuffer_h_