Crazy Eddie's GUI System
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CEGUI::Direct3D11Renderer Member List
This is the complete list of members for
CEGUI::Direct3D11Renderer
, including all inherited members.
AllocatedObject
() (defined in
CEGUI::AllocatedObject< Renderer >
)
CEGUI::AllocatedObject< Renderer >
inline
explicit
beginRendering
()
CEGUI::Direct3D11Renderer
virtual
bindTechniquePass
(const BlendMode mode, const bool clipped)
CEGUI::Direct3D11Renderer
bootstrapSystem
(ID3D11Device *device, ID3D11DeviceContext *context, const int abi=CEGUI_VERSION_ABI)
CEGUI::Direct3D11Renderer
static
create
(ID3D11Device *device, ID3D11DeviceContext *context, const int abi=CEGUI_VERSION_ABI)
CEGUI::Direct3D11Renderer
static
createGeometryBuffer
()
CEGUI::Direct3D11Renderer
virtual
createTexture
(const String &name)
CEGUI::Direct3D11Renderer
virtual
createTexture
(const String &name, const String &filename, const String &resourceGroup)
CEGUI::Direct3D11Renderer
virtual
createTexture
(const String &name, const Sizef &size)
CEGUI::Direct3D11Renderer
virtual
createTextureTarget
()
CEGUI::Direct3D11Renderer
virtual
d_boundTextureVariable
CEGUI::Direct3D11Renderer
protected
d_defaultTarget
CEGUI::Direct3D11Renderer
protected
d_device
CEGUI::Direct3D11Renderer
protected
d_displayDPI
CEGUI::Direct3D11Renderer
protected
d_displaySize
CEGUI::Direct3D11Renderer
protected
d_effect
CEGUI::Direct3D11Renderer
protected
d_geometryBuffers
CEGUI::Direct3D11Renderer
protected
d_inputLayout
CEGUI::Direct3D11Renderer
protected
d_normalClippedTechnique
CEGUI::Direct3D11Renderer
protected
d_normalUnclippedTechnique
CEGUI::Direct3D11Renderer
protected
d_premultipliedClippedTechnique
CEGUI::Direct3D11Renderer
protected
d_premultipliedUnclippedTechnique
CEGUI::Direct3D11Renderer
protected
d_projectionMatrixVariable
CEGUI::Direct3D11Renderer
protected
d_rendererID
CEGUI::Direct3D11Renderer
protected
static
d_textures
CEGUI::Direct3D11Renderer
protected
d_textureTargets
CEGUI::Direct3D11Renderer
protected
d_worldMatrixVariable
CEGUI::Direct3D11Renderer
protected
destroy
(Direct3D11Renderer &renderer)
CEGUI::Direct3D11Renderer
static
destroyAllGeometryBuffers
()
CEGUI::Direct3D11Renderer
virtual
destroyAllTextures
()
CEGUI::Direct3D11Renderer
virtual
destroyAllTextureTargets
()
CEGUI::Direct3D11Renderer
virtual
destroyGeometryBuffer
(const GeometryBuffer &buffer)
CEGUI::Direct3D11Renderer
virtual
destroySystem
()
CEGUI::Direct3D11Renderer
static
destroyTexture
(Texture &texture)
CEGUI::Direct3D11Renderer
virtual
destroyTexture
(const String &name)
CEGUI::Direct3D11Renderer
virtual
destroyTextureTarget
(TextureTarget *target)
CEGUI::Direct3D11Renderer
virtual
Direct3D11Renderer
(ID3D11Device *device, ID3D11DeviceContext *context)
CEGUI::Direct3D11Renderer
protected
endRendering
()
CEGUI::Direct3D11Renderer
virtual
GeometryBufferList
typedef
CEGUI::Direct3D11Renderer
protected
getDefaultRenderTarget
()
CEGUI::Direct3D11Renderer
virtual
getDirect3DDevice
() (defined in
CEGUI::Direct3D11Renderer
)
CEGUI::Direct3D11Renderer
getDisplayDPI
() const
CEGUI::Direct3D11Renderer
virtual
getDisplaySize
() const
CEGUI::Direct3D11Renderer
virtual
getIdentifierString
() const
CEGUI::Direct3D11Renderer
virtual
getMaxTextureSize
() const
CEGUI::Direct3D11Renderer
virtual
getTexture
(const String &name) const
CEGUI::Direct3D11Renderer
virtual
getViewportSize
()
CEGUI::Direct3D11Renderer
protected
isTextureDefined
(const String &name) const
CEGUI::Direct3D11Renderer
virtual
logTextureCreation
(const String &name)
CEGUI::Direct3D11Renderer
protected
static
logTextureDestruction
(const String &name)
CEGUI::Direct3D11Renderer
protected
static
setCurrentTextureShaderResource
(ID3D11ShaderResourceView *srv)
CEGUI::Direct3D11Renderer
setDisplaySize
(const Sizef &sz)
CEGUI::Direct3D11Renderer
virtual
setProjectionMatrix
(D3DXMATRIX &matrix)
CEGUI::Direct3D11Renderer
setWorldMatrix
(D3DXMATRIX &matrix)
CEGUI::Direct3D11Renderer
TextureMap
typedef
CEGUI::Direct3D11Renderer
protected
TextureTargetList
typedef
CEGUI::Direct3D11Renderer
protected
throwIfNameExists
(const String &name) const
CEGUI::Direct3D11Renderer
protected
~Direct3D11Renderer
()
CEGUI::Direct3D11Renderer
protected
~Renderer
()
CEGUI::Renderer
inline
virtual
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