Crazy Eddie's GUI System  0.8.2
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CEGUI::DirectFBGeometryBuffer Member List

This is the complete list of members for CEGUI::DirectFBGeometryBuffer, including all inherited members.

AllocatedObject() (defined in CEGUI::AllocatedObject< GeometryBuffer >)CEGUI::AllocatedObject< GeometryBuffer >inlineexplicit
appendGeometry(const Vertex *const vbuff, uint vertex_count)CEGUI::DirectFBGeometryBuffervirtual
appendVertex(const Vertex &vertex)CEGUI::DirectFBGeometryBuffervirtual
BatchList typedefCEGUI::DirectFBGeometryBufferprotected
d_activeTextureCEGUI::DirectFBGeometryBufferprotected
d_batchesCEGUI::DirectFBGeometryBufferprotected
d_blendModeCEGUI::GeometryBufferprotected
d_clippingActiveCEGUI::DirectFBGeometryBufferprotected
d_clipRectCEGUI::DirectFBGeometryBufferprotected
d_effectCEGUI::DirectFBGeometryBufferprotected
d_matrixCEGUI::DirectFBGeometryBuffermutableprotected
d_matrixValidCEGUI::DirectFBGeometryBuffermutableprotected
d_ownerCEGUI::DirectFBGeometryBufferprotected
d_pivotCEGUI::DirectFBGeometryBufferprotected
d_rotationCEGUI::DirectFBGeometryBufferprotected
d_translationCEGUI::DirectFBGeometryBufferprotected
d_verticesCEGUI::DirectFBGeometryBufferprotected
DirectFBGeometryBuffer(DirectFBRenderer &owner)CEGUI::DirectFBGeometryBuffer
draw() const CEGUI::DirectFBGeometryBuffervirtual
GeometryBuffer()CEGUI::GeometryBufferprotected
getActiveTexture() const CEGUI::DirectFBGeometryBuffervirtual
getBatchCount() const CEGUI::DirectFBGeometryBuffervirtual
getBlendMode() const CEGUI::GeometryBuffervirtual
getRenderEffect()CEGUI::DirectFBGeometryBuffervirtual
getVertexCount() const CEGUI::DirectFBGeometryBuffervirtual
isClippingActive() const (defined in CEGUI::DirectFBGeometryBuffer)CEGUI::DirectFBGeometryBuffervirtual
reset()CEGUI::DirectFBGeometryBuffervirtual
setActiveTexture(Texture *texture)CEGUI::DirectFBGeometryBuffervirtual
setBlendMode(const BlendMode mode)CEGUI::GeometryBuffervirtual
setClippingActive(const bool active)CEGUI::DirectFBGeometryBuffervirtual
setClippingRegion(const Rectf &region)CEGUI::DirectFBGeometryBuffervirtual
setPivot(const Vector3f &p)CEGUI::DirectFBGeometryBuffervirtual
setRenderEffect(RenderEffect *effect)CEGUI::DirectFBGeometryBuffervirtual
setRotation(const Quaternion &r)CEGUI::DirectFBGeometryBuffervirtual
setTranslation(const Vector3f &v)CEGUI::DirectFBGeometryBuffervirtual
updateMatrix() const CEGUI::DirectFBGeometryBufferprotected
VertexList typedefCEGUI::DirectFBGeometryBufferprotected
~DirectFBGeometryBuffer()CEGUI::DirectFBGeometryBuffer
~GeometryBuffer()CEGUI::GeometryBuffervirtual