27 #ifndef _CEGUICoordConverter_h_
28 #define _CEGUICoordConverter_h_
30 #include "CEGUI/UDim.h"
31 #include "CEGUI/Vector.h"
32 #include "CEGUI/Size.h"
33 #include "CEGUI/Rect.h"
62 inline static float alignToPixels(
float x)
64 return (
float)(int)(( x ) + (( x ) > 0.0f ? 0.5f : -0.5f));
71 inline static float asAbsolute(
const UDim& u,
float base,
bool pixelAlign =
true)
73 return pixelAlign ? alignToPixels(base * u.d_scale + u.d_offset) : base * u.d_scale + u.d_offset;
80 inline static float asRelative(
const UDim& u,
float base)
82 return (base != 0.0f) ? u.d_offset / base + u.d_scale : 0.0f;
91 return Vector2f(asAbsolute(v.d_x, base.d_width, pixelAlign), asAbsolute(v.d_y, base.d_height, pixelAlign));
100 return Vector2f(asRelative(v.d_x, base.d_width), asRelative(v.d_y, base.d_height));
109 return Sizef(asAbsolute(v.d_width, base.d_width, pixelAlign), asAbsolute(v.d_height, base.d_height, pixelAlign));
118 return Sizef(asRelative(v.d_width, base.d_width), asRelative(v.d_height, base.d_height));
121 inline static Rectf asAbsolute(
const URect& r,
const Sizef& base,
bool pixelAlign =
true)
124 asAbsolute(r.d_min.d_x, base.d_width, pixelAlign),
125 asAbsolute(r.d_min.d_y, base.d_height, pixelAlign),
126 asAbsolute(r.d_max.d_x, base.d_width, pixelAlign),
127 asAbsolute(r.d_max.d_y, base.d_height, pixelAlign)
131 inline static Rectf asRelative(
const URect& r,
const Sizef& base)
134 asRelative(r.d_min.d_x, base.d_width),
135 asRelative(r.d_min.d_y, base.d_height),
136 asRelative(r.d_max.d_x, base.d_width),
137 asRelative(r.d_max.d_y, base.d_height)
156 static float screenToWindowX(
const Window& window,
const UDim& x);
173 static float screenToWindowX(
const Window& window,
const float x);
190 static float screenToWindowY(
const Window& window,
const UDim& y);
207 static float screenToWindowY(
const Window& window,
const float y);
224 static Vector2f screenToWindow(
const Window& window,
const UVector2& vec);
241 static Vector2f screenToWindow(
const Window& window,
const Vector2f& vec);
257 static Rectf screenToWindow(
const Window& window,
const URect& rect);
273 static Rectf screenToWindow(
const Window& window,
const Rectf& rect);
290 static float getBaseXValue(
const Window& window);
303 static float getBaseYValue(
const Window& window);
316 static Vector2f getBaseValue(
const Window& window);
322 #endif // end of guard _CEGUICoordConverter_h_