Crazy Eddie's GUI System
0.8.4
Main Page
Related Pages
Namespaces
Classes
Files
File List
All
Classes
Namespaces
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Pages
RendererModules/Direct3D10/GeometryBuffer.h
1
/***********************************************************************
2
created: Sat Mar 7 2009
3
author: Paul D Turner (parts based on code by Rajko Stojadinovic)
4
*************************************************************************/
5
/***************************************************************************
6
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7
*
8
* Permission is hereby granted, free of charge, to any person obtaining
9
* a copy of this software and associated documentation files (the
10
* "Software"), to deal in the Software without restriction, including
11
* without limitation the rights to use, copy, modify, merge, publish,
12
* distribute, sublicense, and/or sell copies of the Software, and to
13
* permit persons to whom the Software is furnished to do so, subject to
14
* the following conditions:
15
*
16
* The above copyright notice and this permission notice shall be
17
* included in all copies or substantial portions of the Software.
18
*
19
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25
* OTHER DEALINGS IN THE SOFTWARE.
26
***************************************************************************/
27
#ifndef _CEGUIDirect3D10GeometryBuffer_h_
28
#define _CEGUIDirect3D10GeometryBuffer_h_
29
30
#include "../../GeometryBuffer.h"
31
#include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32
#include "../../Rect.h"
33
#include "../../Quaternion.h"
34
35
#include <d3dx10.h>
36
37
#if defined(_MSC_VER)
38
# pragma warning(push)
39
# pragma warning(disable : 4251)
40
#endif
41
42
// Start of CEGUI namespace section
43
namespace
CEGUI
44
{
45
class
Direct3D10Texture;
46
48
class
D3D10_GUIRENDERER_API
Direct3D10GeometryBuffer
:
public
GeometryBuffer
49
{
50
public
:
52
Direct3D10GeometryBuffer
(
Direct3D10Renderer
& owner);
53
55
~
Direct3D10GeometryBuffer
();
56
58
const
D3DXMATRIX* getMatrix()
const
;
59
60
// Implement GeometryBuffer interface.
61
void
draw()
const
;
62
void
setTranslation(
const
Vector3f
& v);
63
void
setRotation(
const
Quaternion
& r);
64
void
setPivot(
const
Vector3f
& p);
65
void
setClippingRegion(
const
Rectf
& region);
66
void
appendVertex(
const
Vertex
& vertex);
67
void
appendGeometry(
const
Vertex
*
const
vbuff, uint vertex_count);
68
void
setActiveTexture(
Texture
* texture);
69
void
reset();
70
Texture
* getActiveTexture()
const
;
71
uint getVertexCount()
const
;
72
uint getBatchCount()
const
;
73
void
setRenderEffect(
RenderEffect
* effect);
74
RenderEffect
* getRenderEffect();
75
void
setClippingActive(
const
bool
active);
76
bool
isClippingActive()
const
;
77
78
protected
:
80
void
updateMatrix()
const
;
82
void
syncHardwareBuffer()
const
;
84
void
allocateVertexBuffer(
const
size_t
count)
const
;
86
void
cleanupVertexBuffer()
const
;
87
89
struct
D3DVertex
90
{
92
FLOAT
x
, y, z;
94
DWORD
diffuse
;
96
float
tu
, tv;
97
};
98
100
struct
BatchInfo
101
{
102
const
ID3D10ShaderResourceView* texture;
103
uint vertexCount;
104
bool
clip;
105
};
106
107
// Direct3D10Renderer object that created and owns this GeometryBuffer.
108
Direct3D10Renderer
& d_owner;
110
ID3D10Device&
d_device
;
112
Direct3D10Texture
*
d_activeTexture
;
114
mutable
ID3D10Buffer*
d_vertexBuffer
;
116
mutable
UINT
d_bufferSize
;
118
mutable
bool
d_bufferSynched
;
120
typedef
std::vector<BatchInfo>
BatchList
;
122
BatchList
d_batches
;
124
typedef
std::vector<D3DVertex>
VertexList
;
126
VertexList
d_vertices
;
128
Rectf
d_clipRect
;
130
bool
d_clippingActive
;
132
Vector3f
d_translation
;
134
Quaternion
d_rotation
;
136
Vector3f
d_pivot
;
138
RenderEffect
*
d_effect
;
140
mutable
D3DXMATRIX
d_matrix
;
142
mutable
bool
d_matrixValid
;
143
};
144
145
146
}
// End of CEGUI namespace section
147
148
#if defined(_MSC_VER)
149
# pragma warning(pop)
150
#endif
151
152
#endif // end of guard _CEGUIDirect3D10GeometryBuffer_h_
cegui
include
CEGUI
RendererModules
Direct3D10
GeometryBuffer.h
Generated by
1.8.3.1