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RendererModules/Direct3D10/RenderTarget.h
1 /***********************************************************************
2  created: Sat Mar 7 2009
3  author: Paul D Turner (parts based on code by Rajko Stojadinovic)
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUIDirect3D10RenderTarget_h_
28 #define _CEGUIDirect3D10RenderTarget_h_
29 
30 #include "../../RenderTarget.h"
31 #include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32 #include "../../Rect.h"
33 #include <d3dx10.h>
34 
35 #if defined(_MSC_VER)
36 # pragma warning(push)
37 # pragma warning(disable : 4251)
38 #endif
39 
40 // Start of CEGUI namespace section
41 namespace CEGUI
42 {
44 template <typename T = RenderTarget>
45 class D3D10_GUIRENDERER_API Direct3D10RenderTarget : public T
46 {
47 public:
50 
51  // implement parts of RenderTarget interface
52  void draw(const GeometryBuffer& buffer);
53  void draw(const RenderQueue& queue);
54  void setArea(const Rectf& area);
55  const Rectf& getArea() const;
56  void activate();
57  void deactivate();
58  void unprojectPoint(const GeometryBuffer& buff,
59  const Vector2f& p_in,
60  Vector2f& p_out) const;
61 
62 protected:
64  void updateMatrix() const;
66  void setupViewport(D3D10_VIEWPORT& vp) const;
67 
71  ID3D10Device& d_device;
75  mutable D3DXMATRIX d_matrix;
77  mutable bool d_matrixValid;
79  mutable float d_viewDistance;
80 };
81 
82 } // End of CEGUI namespace section
83 
84 #if defined(_MSC_VER)
85 # pragma warning(pop)
86 #endif
87 
88 #endif // end of guard _CEGUIDirect3D10RenderTarget_h_