Crazy Eddie's GUI System
0.8.4
Main Page
Related Pages
Namespaces
Classes
Files
File List
All
Classes
Namespaces
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Pages
RendererModules/Direct3D11/GeometryBuffer.h
1
/***********************************************************************
2
created: Wed May 5 2010
3
*************************************************************************/
4
/***************************************************************************
5
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
6
*
7
* Permission is hereby granted, free of charge, to any person obtaining
8
* a copy of this software and associated documentation files (the
9
* "Software"), to deal in the Software without restriction, including
10
* without limitation the rights to use, copy, modify, merge, publish,
11
* distribute, sublicense, and/or sell copies of the Software, and to
12
* permit persons to whom the Software is furnished to do so, subject to
13
* the following conditions:
14
*
15
* The above copyright notice and this permission notice shall be
16
* included in all copies or substantial portions of the Software.
17
*
18
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24
* OTHER DEALINGS IN THE SOFTWARE.
25
***************************************************************************/
26
#ifndef _CEGUIDirect3D11GeometryBuffer_h_
27
#define _CEGUIDirect3D11GeometryBuffer_h_
28
29
#include "../../GeometryBuffer.h"
30
#include "CEGUI/RendererModules/Direct3D11/Renderer.h"
31
#include "../../Rect.h"
32
#include "../../Quaternion.h"
33
34
35
36
#if defined(_MSC_VER)
37
# pragma warning(push)
38
# pragma warning(disable : 4251)
39
#endif
40
41
// Start of CEGUI namespace section
42
namespace
CEGUI
43
{
44
class
Direct3D11Texture;
45
47
class
D3D11_GUIRENDERER_API
Direct3D11GeometryBuffer
:
public
GeometryBuffer
48
{
49
public
:
51
Direct3D11GeometryBuffer
(
Direct3D11Renderer
& owner);
52
54
~
Direct3D11GeometryBuffer
();
55
57
const
D3DXMATRIX* getMatrix()
const
;
58
59
// Implement GeometryBuffer interface.
60
void
draw()
const
;
61
void
setTranslation(
const
Vector3f
& v);
62
void
setRotation(
const
Quaternion
& r);
63
void
setPivot(
const
Vector3f
& p);
64
void
setClippingRegion(
const
Rectf
& region);
65
void
appendVertex(
const
Vertex
& vertex);
66
void
appendGeometry(
const
Vertex
*
const
vbuff, uint vertex_count);
67
void
setActiveTexture(
Texture
* texture);
68
void
reset();
69
Texture
* getActiveTexture()
const
;
70
uint getVertexCount()
const
;
71
uint getBatchCount()
const
;
72
void
setRenderEffect(
RenderEffect
* effect);
73
RenderEffect
* getRenderEffect();
74
void
setClippingActive(
const
bool
active);
75
bool
isClippingActive()
const
;
76
77
protected
:
79
void
updateMatrix()
const
;
81
void
syncHardwareBuffer()
const
;
83
void
allocateVertexBuffer(
const
size_t
count)
const
;
85
void
cleanupVertexBuffer()
const
;
86
88
struct
D3DVertex
89
{
91
FLOAT
x
, y, z;
93
DWORD
diffuse
;
95
float
tu
, tv;
96
};
97
99
struct
BatchInfo
100
{
101
const
ID3D11ShaderResourceView* texture;
102
uint vertexCount;
103
bool
clip;
104
};
105
106
// Direct3D11Renderer object that created and owns this GeometryBuffer.
107
Direct3D11Renderer
& d_owner;
109
IDevice11
&
d_device
;
111
Direct3D11Texture
*
d_activeTexture
;
113
mutable
ID3D11Buffer*
d_vertexBuffer
;
115
mutable
UINT
d_bufferSize
;
117
mutable
bool
d_bufferSynched
;
119
typedef
std::vector<BatchInfo>
BatchList
;
121
BatchList
d_batches
;
123
typedef
std::vector<D3DVertex>
VertexList
;
125
VertexList
d_vertices
;
127
Rectf
d_clipRect
;
129
bool
d_clippingActive
;
131
Vector3f
d_translation
;
133
Quaternion
d_rotation
;
135
Vector3f
d_pivot
;
137
RenderEffect
*
d_effect
;
139
mutable
D3DXMATRIX
d_matrix
;
141
mutable
bool
d_matrixValid
;
142
};
143
144
145
}
// End of CEGUI namespace section
146
147
#if defined(_MSC_VER)
148
# pragma warning(pop)
149
#endif
150
151
#endif // end of guard _CEGUIDirect3D11GeometryBuffer_h_
cegui
include
CEGUI
RendererModules
Direct3D11
GeometryBuffer.h
Generated by
1.8.3.1