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RendererModules/Direct3D11/GeometryBuffer.h
1 /***********************************************************************
2  created: Wed May 5 2010
3 *************************************************************************/
4 /***************************************************************************
5  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining
8  * a copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
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15  * The above copyright notice and this permission notice shall be
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18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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23  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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26 #ifndef _CEGUIDirect3D11GeometryBuffer_h_
27 #define _CEGUIDirect3D11GeometryBuffer_h_
28 
29 #include "../../GeometryBuffer.h"
30 #include "CEGUI/RendererModules/Direct3D11/Renderer.h"
31 #include "../../Rect.h"
32 #include "../../Quaternion.h"
33 
34 
35 
36 #if defined(_MSC_VER)
37 # pragma warning(push)
38 # pragma warning(disable : 4251)
39 #endif
40 
41 // Start of CEGUI namespace section
42 namespace CEGUI
43 {
44 class Direct3D11Texture;
45 
47 class D3D11_GUIRENDERER_API Direct3D11GeometryBuffer : public GeometryBuffer
48 {
49 public:
52 
55 
57  const D3DXMATRIX* getMatrix() const;
58 
59  // Implement GeometryBuffer interface.
60  void draw() const;
61  void setTranslation(const Vector3f& v);
62  void setRotation(const Quaternion& r);
63  void setPivot(const Vector3f& p);
64  void setClippingRegion(const Rectf& region);
65  void appendVertex(const Vertex& vertex);
66  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
67  void setActiveTexture(Texture* texture);
68  void reset();
69  Texture* getActiveTexture() const;
70  uint getVertexCount() const;
71  uint getBatchCount() const;
72  void setRenderEffect(RenderEffect* effect);
73  RenderEffect* getRenderEffect();
74  void setClippingActive(const bool active);
75  bool isClippingActive() const;
76 
77 protected:
79  void updateMatrix() const;
81  void syncHardwareBuffer() const;
83  void allocateVertexBuffer(const size_t count) const;
85  void cleanupVertexBuffer() const;
86 
88  struct D3DVertex
89  {
91  FLOAT x, y, z;
93  DWORD diffuse;
95  float tu, tv;
96  };
97 
99  struct BatchInfo
100  {
101  const ID3D11ShaderResourceView* texture;
102  uint vertexCount;
103  bool clip;
104  };
105 
106  // Direct3D11Renderer object that created and owns this GeometryBuffer.
107  Direct3D11Renderer& d_owner;
113  mutable ID3D11Buffer* d_vertexBuffer;
115  mutable UINT d_bufferSize;
117  mutable bool d_bufferSynched;
119  typedef std::vector<BatchInfo> BatchList;
123  typedef std::vector<D3DVertex> VertexList;
139  mutable D3DXMATRIX d_matrix;
141  mutable bool d_matrixValid;
142 };
143 
144 
145 } // End of CEGUI namespace section
146 
147 #if defined(_MSC_VER)
148 # pragma warning(pop)
149 #endif
150 
151 #endif // end of guard _CEGUIDirect3D11GeometryBuffer_h_