Crazy Eddie's GUI System  0.8.4
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ShaderManager.h
1 /***********************************************************************
2  created: Wed, 8th Feb 2012
3  author: Lukas E Meindl
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 
28 #ifndef _CEGUIOpenGL3ShaderManager_h_
29 #define _CEGUIOpenGL3ShaderManager_h_
30 
31 #include "CEGUI/Base.h"
32 #include "CEGUI/RendererModules/OpenGL/GL.h"
33 
34 #include <map>
35 #include <string>
36 
37 #if defined(_MSC_VER)
38 # pragma warning(push)
39 # pragma warning(disable : 4251)
40 #endif
41 
42 // Start of CEGUI namespace section
43 namespace CEGUI
44 {
45  class OpenGL3Shader;
46 
47  enum OpenGL3ShaderID
48  {
49  SHADER_ID_STANDARDSHADER,
50 
51  SHADER_ID_COUNT
52  };
53 
55  public AllocatedObject<OpenGL3ShaderManager>
56  {
57  public:
59  virtual ~OpenGL3ShaderManager();
60 
61  OpenGL3Shader* getShader(GLuint id);
62  void loadShader(GLuint id, std::string vertexShader, std::string fragmentShader);
63 
64  void initialiseShaders();
65  void deinitialiseShaders();
66 
67  private:
68 
69  typedef std::map<GLuint, OpenGL3Shader*> shaderContainerType;
70  shaderContainerType d_shaders;
71 
72  bool d_shadersInitialised;
73  };
74 
75 }
76 
77 #endif