Crazy Eddie's GUI System  0.8.4
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StandardShaderFrag.h
1 /***********************************************************************
2  created: Wed, 8th Feb 2012
3  author: Lukas E Meindl
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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26  ***************************************************************************/
27 
28 #ifndef _CEGUIOpenGL3StandardShaderFrag_h_
29 #define _CEGUIOpenGL3StandardShaderFrag_h_
30 
31 namespace CEGUI
32 {
33 const char StandardShaderFrag[] =
34  "#version 150 core\n"
35 
36  "uniform sampler2D texture0;\n"
37 
38  "in vec2 exTexCoord;\n"
39  "in vec4 exColour;\n"
40 
41  "out vec4 out0;\n"
42 
43  "void main(void)\n"
44  "{\n"
45  "out0 = texture(texture0, exTexCoord) * exColour;\n"
46  "}"
47  ;
48 }
49 #endif