Crazy Eddie's GUI System
0.8.4
Main Page
Related Pages
Namespaces
Classes
Files
File List
All
Classes
Namespaces
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Pages
StandardShaderVert.h
1
/***********************************************************************
2
created: Wed, 8th Feb 2012
3
author: Lukas E Meindl
4
*************************************************************************/
5
/***************************************************************************
6
* Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
7
*
8
* Permission is hereby granted, free of charge, to any person obtaining
9
* a copy of this software and associated documentation files (the
10
* "Software"), to deal in the Software without restriction, including
11
* without limitation the rights to use, copy, modify, merge, publish,
12
* distribute, sublicense, and/or sell copies of the Software, and to
13
* permit persons to whom the Software is furnished to do so, subject to
14
* the following conditions:
15
*
16
* The above copyright notice and this permission notice shall be
17
* included in all copies or substantial portions of the Software.
18
*
19
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25
* OTHER DEALINGS IN THE SOFTWARE.
26
***************************************************************************/
27
28
#ifndef _CEGUIOpenGL3StandardShaderVert_h_
29
#define _CEGUIOpenGL3StandardShaderVert_h_
30
31
namespace
CEGUI
32
{
33
const
char
StandardShaderVert[] =
34
"#version 150 core\n"
35
36
"uniform mat4 modelViewPerspMatrix;\n"
37
38
"in vec3 inPosition;\n"
39
"in vec2 inTexCoord;\n"
40
"in vec4 inColour;\n"
41
42
"out vec2 exTexCoord;\n"
43
"out vec4 exColour;\n"
44
45
"void main(void)\n"
46
"{\n"
47
" exTexCoord = inTexCoord;\n"
48
" exColour = inColour;\n"
49
50
"gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
51
"}"
52
;
53
}
54
55
#endif
cegui
include
CEGUI
RendererModules
OpenGL
StandardShaderVert.h
Generated by
1.8.3.1