27 #ifndef _CEGUIOpenGLESFBOTextureTarget_h_
28 #define _CEGUIOpenGLESFBOTextureTarget_h_
30 #include "CEGUI/RendererModules/OpenGLES/RenderTarget.h"
31 #include "CEGUI/TextureTarget.h"
32 #include "CEGUI/Rect.h"
33 #include "CEGUI/RendererModules/OpenGLES/GLES.h"
36 # pragma warning(push)
37 # pragma warning(disable : 4250)
43 class OpenGLESTexture;
57 bool isImageryCache()
const;
61 void declareRenderSize(
const Sizef& sz);
62 bool isRenderingInverted()
const;
65 static void initializedFBOExtension();
72 void initialiseRenderTexture();
74 void resizeRenderTexture();
76 String generateTextureName();
96 #endif // end of guard _CEGUIOpenGLESFBOTextureTarget_h_
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Renderer class to interface with OpenGLES.
Definition: RendererModules/OpenGLES/Renderer.h:66
GLint d_oldFbo
Saving fbo before activation.
Definition: FBOTextureTarget.h:79
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
GLuint d_texture
Associated OpenGLES texture ID.
Definition: FBOTextureTarget.h:83
static const float DEFAULT_SIZE
default size of created texture objects
Definition: FBOTextureTarget.h:69
Intermediate OpenGLES implementation of a RenderTarget.
Definition: RendererModules/OpenGLES/RenderTarget.h:42
static uint s_textureNumber
static member var used to generate unique texture names.
Definition: FBOTextureTarget.h:87
OpenGLESTexture * d_CEGUITexture
we use this to wrap d_texture so it can be used by the core CEGUI lib.
Definition: FBOTextureTarget.h:85
OpenGLESFBOTextureTarget - allows rendering to an OpenGLES texture via FBO.
Definition: FBOTextureTarget.h:46
Texture implementation for the OpenGLESRenderer.
Definition: RendererModules/OpenGLES/Texture.h:39
GLuint d_frameBuffer
Frame buffer object.
Definition: FBOTextureTarget.h:81
String class used within the GUI system.
Definition: String.h:62