28 #ifndef _CEGUIRendererBase_h_ 
   29 #define _CEGUIRendererBase_h_ 
   31 #include "../../Base.h" 
   32 #include "../../Renderer.h" 
   33 #include "../../Size.h" 
   34 #include "../../Vector.h" 
   35 #include "../../Rect.h" 
   36 #include "../../TextureTarget.h" 
   37 #include "CEGUI/RendererModules/OpenGL/GL.h" 
   42 #   pragma warning(push) 
   43 #   pragma warning(disable : 4251) 
   49 class OpenGLGeometryBufferBase;
 
   60     void destroyAllGeometryBuffers();
 
   63     void destroyAllTextureTargets();
 
   67                            const String& resourceGroup);
 
   69     void destroyTexture(
Texture& texture);
 
   70     void destroyTexture(
const String& name);
 
   71     void destroyAllTextures();
 
   73     bool isTextureDefined(
const String& name) 
const;
 
   74     void setDisplaySize(
const Sizef& sz);
 
   75     const Sizef& getDisplaySize() 
const;
 
   76     const Vector2f& getDisplayDPI() 
const;
 
   77     uint getMaxTextureSize() 
const;
 
   78     const String& getIdentifierString() 
const;
 
  115     void enableExtraStateSettings(
bool setting);
 
  131     void restoreTextures();
 
  144     virtual Sizef getAdjustedTextureSize(
const Sizef& sz) 
const;
 
  151     static float getNextPOTSize(
const float f);
 
  154     virtual void setupRenderingBlendMode(
const BlendMode mode,
 
  155                                          const bool force = 
false) = 0;
 
  158     virtual bool isS3TCSupported() 
const = 0;
 
  167     virtual const mat4Pimpl* getViewProjectionMatrix();
 
  176     virtual void setViewProjectionMatrix(
const mat4Pimpl* viewProjectionMatrix);
 
  247     void init (
bool init_glew=
false, 
bool set_glew_experimental=
false);
 
  253     static void logTextureCreation(
const String& name);
 
  255     static void logTextureDestruction(
const String& name);
 
  258     void initialiseMaxTextureSize();
 
  261     void initialiseDisplaySizeWithViewportSize();
 
  321 #if defined(_MSC_VER) 
  322 #   pragma warning(pop) 
bool d_initExtraStates
option of whether to initialise extra states that may not be at default 
Definition: RendererBase.h:293
std::vector< OpenGLGeometryBufferBase * > GeometryBufferList
container type used to hold GeometryBuffers created. 
Definition: RendererBase.h:282
bool isTexCoordSystemFlipped() const 
Returns if the texture coordinate system is vertically flipped or not. The original of a texture coor...
Definition: RendererBase.h:220
Functor that can be used as comparator in a std::map with String keys. It's faster than using the def...
Definition: String.h:5579
Definition: MemoryAllocatedObject.h:109
std::vector< TextureTarget * > TextureTargetList
container type used to hold TextureTargets we create. 
Definition: RendererBase.h:278
TextureTargetList d_textureTargets
Container used to track texture targets. 
Definition: RendererBase.h:280
Main namespace for Crazy Eddie's GUI Library. 
Definition: arch_overview.dox:1
RenderTarget * d_defaultTarget
The default RenderTarget. 
Definition: RendererBase.h:276
Abstract class defining the interface for objects that buffer geometry for later rendering. 
Definition: GeometryBuffer.h:42
uint d_maxTextureSize
What the renderer thinks the max texture size is. 
Definition: RendererBase.h:291
RenderTarget * d_activeRenderTarget
The active RenderTarget. 
Definition: RendererBase.h:299
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:40
GeometryBufferList d_geometryBuffers
Container used to track geometry buffers. 
Definition: RendererBase.h:284
Sizef d_displaySize
What the renderer considers to be the current display size. 
Definition: RendererBase.h:272
Abstract base class specifying the required interface for Texture objects. 
Definition: Texture.h:52
std::map< String, OpenGLTexture *, StringFastLessCompare CEGUI_MAP_ALLOC(String, OpenGLTexture *)> TextureMap
container type used to hold Textures we create. 
Definition: RendererBase.h:287
OpenGL based implementation of the GeometryBuffer interface. 
Definition: GeometryBufferBase.h:52
Abstract class defining the basic required interface for Renderer objects. 
Definition: Renderer.h:82
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition: Renderer.h:61
Definition: RendererBase.h:309
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:57
TextureMap d_textures
Container used to track textures. 
Definition: RendererBase.h:289
static String d_rendererID
String holding the renderer identification text. 
Definition: RendererBase.h:270
Common base class used for other OpenGL (desktop or ES) based renderer modules. 
Definition: RendererBase.h:53
Vector2f d_displayDPI
What the renderer considers to be the current display DPI resolution. 
Definition: RendererBase.h:274
Definition: GlmPimpl.h:36
BlendMode d_activeBlendMode
What blend mode we think is active. 
Definition: RendererBase.h:295
Texture implementation for the OpenGLRenderer. 
Definition: RendererModules/OpenGL/Texture.h:44
String class used within the GUI system. 
Definition: String.h:62
mat4Pimpl * d_viewProjectionMatrix
View projection matrix. 
Definition: RendererBase.h:297