Crazy Eddie's GUI System  0.8.5
RendererModules/Direct3D10/Renderer.h
1 /***********************************************************************
2  created: Sat Mar 7 2009
3  author: Paul D Turner (parts based on code by Rajko Stojadinovic)
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUIDirect3D10Renderer_h_
28 #define _CEGUIDirect3D10Renderer_h_
29 
30 #include "../../Renderer.h"
31 #include "../../Size.h"
32 #include "../../Vector.h"
33 #include <vector>
34 #include <map>
35 
36 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
37 # ifdef CEGUIDIRECT3D10RENDERER_EXPORTS
38 # define D3D10_GUIRENDERER_API __declspec(dllexport)
39 # else
40 # define D3D10_GUIRENDERER_API __declspec(dllimport)
41 # endif
42 #else
43 # define D3D10_GUIRENDERER_API
44 #endif
45 
46 #if defined(_MSC_VER)
47 # pragma warning(push)
48 # pragma warning(disable : 4251)
49 #endif
50 
51 // D3D forward refs
52 struct ID3D10Device;
53 struct ID3D10Effect;
54 struct ID3D10EffectTechnique;
55 struct ID3D10InputLayout;
56 struct ID3D10EffectShaderResourceVariable;
57 struct ID3D10EffectMatrixVariable;
58 struct ID3D10ShaderResourceView;
59 struct D3DXMATRIX;
60 
61 // Start of CEGUI namespace section
62 namespace CEGUI
63 {
64 class Direct3D10GeometryBuffer;
65 class Direct3D10Texture;
66 
68 class D3D10_GUIRENDERER_API Direct3D10Renderer : public Renderer
69 {
70 public:
91  static Direct3D10Renderer& bootstrapSystem(ID3D10Device* device,
92  const int abi = CEGUI_VERSION_ABI);
93 
109  static void destroySystem();
110 
115  static Direct3D10Renderer& create(ID3D10Device* device,
116  const int abi = CEGUI_VERSION_ABI);
117 
125  static void destroy(Direct3D10Renderer& renderer);
126 
142  bool isTexCoordSystemFlipped() const { return false; }
143 
145  ID3D10Device& getDirect3DDevice() const;
146 
148  void bindTechniquePass(const BlendMode mode, const bool clipped);
150  void setCurrentTextureShaderResource(ID3D10ShaderResourceView* srv);
152  void setProjectionMatrix(D3DXMATRIX& matrix);
154  void setWorldMatrix(D3DXMATRIX& matrix);
155 
156  // Implement interface from Renderer
157  RenderTarget& getDefaultRenderTarget();
158  GeometryBuffer& createGeometryBuffer();
159  void destroyGeometryBuffer(const GeometryBuffer& buffer);
160  void destroyAllGeometryBuffers();
161  TextureTarget* createTextureTarget();
162  void destroyTextureTarget(TextureTarget* target);
163  void destroyAllTextureTargets();
164  Texture& createTexture(const String& name);
165  Texture& createTexture(const String& name,
166  const String& filename,
167  const String& resourceGroup);
168  Texture& createTexture(const String& name, const Sizef& size);
169  void destroyTexture(Texture& texture);
170  void destroyTexture(const String& name);
171  void destroyAllTextures();
172  Texture& getTexture(const String& name) const;
173  bool isTextureDefined(const String& name) const;
174  void beginRendering();
175  void endRendering();
176  void setDisplaySize(const Sizef& sz);
177  const Sizef& getDisplaySize() const;
178  const Vector2f& getDisplayDPI() const;
179  uint getMaxTextureSize() const;
180  const String& getIdentifierString() const;
181 
182 protected:
184  Direct3D10Renderer(ID3D10Device* device);
185 
188 
190  Sizef getViewportSize();
191 
193  void throwIfNameExists(const String& name) const;
195  static void logTextureCreation(const String& name);
197  static void logTextureDestruction(const String& name);
198 
202  ID3D10Device* d_device;
210  typedef std::vector<TextureTarget*> TextureTargetList;
212  TextureTargetList d_textureTargets;
214  typedef std::vector<Direct3D10GeometryBuffer*> GeometryBufferList;
216  GeometryBufferList d_geometryBuffers;
219  CEGUI_MAP_ALLOC(String, Direct3D10Texture*)> TextureMap;
223  ID3D10Effect* d_effect;
225  ID3D10EffectTechnique* d_normalClippedTechnique;
227  ID3D10EffectTechnique* d_normalUnclippedTechnique;
229  ID3D10EffectTechnique* d_premultipliedClippedTechnique;
231  ID3D10EffectTechnique* d_premultipliedUnclippedTechnique;
233  ID3D10InputLayout* d_inputLayout;
235  ID3D10EffectShaderResourceVariable* d_boundTextureVariable;
237  ID3D10EffectMatrixVariable* d_worldMatrixVariable;
239  ID3D10EffectMatrixVariable* d_projectionMatrixVariable;
240 };
241 
242 
243 } // End of CEGUI namespace section
244 
245 #if defined(_MSC_VER)
246 # pragma warning(pop)
247 #endif
248 
249 #endif // end of guard _CEGUIDirect3D10Renderer_h_
Functor that can be used as comparator in a std::map with String keys. It's faster than using the def...
Definition: String.h:5579
RenderTarget * d_defaultTarget
The default RenderTarget.
Definition: RendererModules/Direct3D10/Renderer.h:208
ID3D10EffectTechnique * d_premultipliedClippedTechnique
Rendering technique that supplies scissor clipped BM_RTT_PREMULTIPLIED type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:229
Vector2f d_displayDPI
What the renderer considers to be the current display DPI resolution.
Definition: RendererModules/Direct3D10/Renderer.h:206
static String d_rendererID
String holding the renderer identification text.
Definition: RendererModules/Direct3D10/Renderer.h:200
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
TextureTargetList d_textureTargets
Container used to track texture targets.
Definition: RendererModules/Direct3D10/Renderer.h:212
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:40
std::vector< Direct3D10GeometryBuffer * > GeometryBufferList
container type used to hold GeometryBuffers we create.
Definition: RendererModules/Direct3D10/Renderer.h:214
ID3D10Effect * d_effect
Effect (shader) used when rendering.
Definition: RendererModules/Direct3D10/Renderer.h:223
ID3D10Device * d_device
The D3D device we're using to render with.
Definition: RendererModules/Direct3D10/Renderer.h:202
std::vector< TextureTarget * > TextureTargetList
container type used to hold TextureTargets we create.
Definition: RendererModules/Direct3D10/Renderer.h:210
Texture implementation for the Direct3D10Renderer.
Definition: RendererModules/Direct3D10/Texture.h:49
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
ID3D10InputLayout * d_inputLayout
D3D10 input layout describing the vertex format we use.
Definition: RendererModules/Direct3D10/Renderer.h:233
Abstract class defining the basic required interface for Renderer objects.
Definition: Renderer.h:82
ID3D10EffectTechnique * d_premultipliedUnclippedTechnique
Rendering technique that supplies BM_RTT_PREMULTIPLIED type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:231
ID3D10EffectShaderResourceVariable * d_boundTextureVariable
Variable to access current texture (actually shader resource view)
Definition: RendererModules/Direct3D10/Renderer.h:235
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition: Renderer.h:61
bool isTexCoordSystemFlipped() const
Returns if the texture coordinate system is vertically flipped or not. The original of a texture coor...
Definition: RendererModules/Direct3D10/Renderer.h:142
ID3D10EffectMatrixVariable * d_projectionMatrixVariable
Variable to access projection matrix used in geometry transformation.
Definition: RendererModules/Direct3D10/Renderer.h:239
TextureMap d_textures
Container used to track textures.
Definition: RendererModules/Direct3D10/Renderer.h:221
std::map< String, Direct3D10Texture *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Direct3D10Texture *)> TextureMap
container type used to hold Textures we create.
Definition: RendererModules/Direct3D10/Renderer.h:219
ID3D10EffectTechnique * d_normalUnclippedTechnique
Rendering technique that supplies BM_NORMAL type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:227
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:57
GeometryBufferList d_geometryBuffers
Container used to track geometry buffers.
Definition: RendererModules/Direct3D10/Renderer.h:216
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D10/Renderer.h:68
ID3D10EffectTechnique * d_normalClippedTechnique
Rendering technique that supplies scissor clipped BM_NORMAL type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:225
Sizef d_displaySize
What the renderer considers to be the current display size.
Definition: RendererModules/Direct3D10/Renderer.h:204
ID3D10EffectMatrixVariable * d_worldMatrixVariable
Variable to access world matrix used in geometry transformation.
Definition: RendererModules/Direct3D10/Renderer.h:237
String class used within the GUI system.
Definition: String.h:62